It feels more tense and real to me with classics on. I think of Left 4 Dead, Mel Gibson Mad Max Road Warrior meets The Book of Eli a la 28 Days Later with the mutated zombies on. Which is for sure interesting! But I find I’m less inclined to identify with my character and do things that I (imagine) I’d do in real life in this situation.
So I play with classics, and house rules.
Rule 1) If I were in this situation, my first order of business would be to find a car. So within reason, I run around outskirts searching for a car before I do anything else.
Rule 2) No skill grinding! This is NOT something I would do in real life. All skills are gained from using them practically. There are a few exceptions of course, like in real life if I built a bow I would definitely shoot a bunch of arrows at a target or something. But I’m not gonna stay in the woods and pick up 50 rocks and throw them at squirrels to train my throwing.
Rule 3) No staying in a cleared out town. Real towns and cities are much bigger, so I try to simulate that by moving from town to town as soon as one seems dull and boring.
Rule 4) No running over droves and droves of zombies in a car! At least until I have one with lots of spiked plating, when it would be more realistic. If I was in this situation and had been lucky enough to find a car, I wouldn’t risk destroying it by ramming it into a wall of zombies. I think in real life the potential for damaging the car by hitting 20 zombies in a row at 50mph is a little higher than it currently is in the game.
It sucks not being able to find science labs and stuff, but for me personally, playing Cata:DDA like this gives me a more rewarding experience. Especially in an ASCII game, where the emphasis is on the player to come up with their own ideas of how to imagine what’s going on in the world.