Well, this cannot be true. Game world is in 30-years-later future. And power armors are being designed right now as we speak. They will be in prototype-production in 5 years (10 years tops) and in mass-production - in 15-20 years. Yes, by the start of the game they would be “bleeding edge technology” of around 15 years ago. Their appearance in milsurps therefore looks more like they are being decommissioned due to army starting to use “second generation” PAs (“Heavy PA” and “Light PA” models).
They still have the most of surviving human population under their banner, haven’t they?
No, you did not get it at all. What I really really REALLY is for every part and aspect of game-world to be consistent with itself and with everything else in game and in design document. And right now design document is not even consistent with itself. For example: how is that possible for player to achieve transcendence if you are limiting him to scavenging? How is game-world realistic, if something that should have been news of 15 years ago is “bleeding edge technology”?
Just to be sure: are you prepared to remove all electronics that cannot be realisicaly crafted with only soldering iron (including all currently craftable CBMs)? Are you prepared to remove turrents, charge rifles, manhacks?
What actually worries me is logic behind that decision. How did you end up thinking that to craft motorised armor is more difficult than to craft turret with friend-or-foe recognition?
The reason was stated clearly: you seems to have misconceptions about how power armor is constructed. I am trying to unravel those misconceptions and you are answering with agression.
[quote=“Kevin Granade, post:26, topic:8609”]This is happening in parallel with a number of different forum threads and github issues that have all been meritless on their face, and which have not shown a reasonable amount of productive discussion happening, just a lot of words thrown back and forth.
At a certain point the discussion devolves to “no”, at which point there’s nothing left to say.[/quote]
Why is that happening, I wonder… Maybe because someone is running out of any arguments (due to them being systematically debunked one-by-one) and then, unable to come up with something to support his position, uses his “no because no” undefeatable strategy? =)
This is, again, proposing a wrong solution for wrong problem.
Problem with power armor is that it is completely (and unrealistically) does not need any kind of operational and preventive maintenance. And this is what makes it so overpowered “item for everyday use”. Real-world military equipment requires more time for maintenance that it spends actualy being used. If such aspect would be implemented in in-game PAs - they would stop being “the last costume you’ll ever wear” and become more of Eleventh Hour Superpower to be used with extreme discretion.