Hello all! I’m new here! Been lurking for about a year and a half, following the git, but I have no idea how to code so I came here to give you my proposal. I apologize ahead of time if my formatting is a little weird here, I don’t write much so my ideas might be a little hard to follow at first so bear with me.
Obviously Power Armor as it stands now it a bit unbalanced, being nigh-invulnerable and easy to keep powered (especially once the UPS bionic and a decent source of power are had). I propose that we deal with this in a few different ways all at once. In my vision:
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Advanced power armor should be run on internal reactors which can run independently for years or decades, with waste heat being the primary limiting factor. They could be run continuously for a couple hours perhaps, but the waste heat should take weeks to radiate away without some sort of advanced coolant (which could in turn be converted to highly radioactive waste that the player has to deal with).
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With the right recipes and skill, power armor could be jury-rigged (or designed in prototype) to run on other power sources, at an incredibly inefficient rate. Sucking down bionic power, UPS, even vehicle power (I’m envisioning highly modified Power Armor hooked up to a truck with jumper cables). Perhaps with sufficiently high mechanics, electronics, and fabrication skill, one could acquire or craft the sorts of advanced motors, sensors, and computers necessary to create an almost entirely home-built suit of power armor, albeit with steel plates instead of suparalloy and incomplete coverage of joints and such. (bear in mind, as it stands now a high level character can craft self-installing bionics and manhacks from scrap)
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Power armor should be balanced primarily by the difficulty of keeping it powered. There has been some talk of changing it to a sort of Fallout model where they would basically be powered by rare loot items. Personally, I think it would be more interesting to have a varied system of crafting and maintaining, with the most advanced armor being difficult to find and maintain and nearly impossible to repair, and the more common stuff simply having distinct disadvantages like noise, incomplete coverage, malfunctions, inefficiency of resource usage, and general fragility (Your armor should not be able to tank a .50 cal with no problem unless it’s made of advanced materials).
The fantasy is to have a crafted suit of power armor running on a diesel generator strapped to the back. Incredibly loud, coughing out exhaust, fairly encumbering even with the mechanical assistance of the servo motors, nigh immobile when not running, very difficult to take on and off, guzzling fuel at ridiculous rates, yet incredibly cool and not entirely unrealistic considering the setting.