Coleen's Tileset [UPDATED Sept 8, 2014]

Surprise! I’m not dead, nor is the tileset.

I had another project I had to get out of the way, and I’m back to working on this little gem. I’ll keep you posted!

Awesome!

I would really like to give this one a go, once it gets finished… :wink:

I’m in love with your tileset, It breathes some life back into a this game for me. Keep up the good work!

Good day, I was updating tileset for myself using Blockhead tiles, adjusting existing ones and adding some from myself.
And now I am wondering if anyone would be interested in taking a look at my humble work and if it would be fair to upload it without asking Coleen and Blockhead. Thanks.

[quote=“Mshock, post:104, topic:5455”]Good day, I was updating tileset for myself using Blockhead tiles, adjusting existing ones and adding some from myself.
And now I am wondering if anyone would be interested in taking a look at my humble work and if it would be fair to upload it without asking Coleen and Blockhead. Thanks.[/quote] Yes, please update tileset.

So here is my update for people who are interested.
32x32 version
24x24 version
16x16 version
It is 32x32, 24x24,16x16 version and contains few hundred new sprites and a lot of changed ones. 3/4 is from Blockhead tileset, rest is my work (if Coleen wants to use them in future updates feel free). It is not playtested yet, there can be some typos in config file. Leave suggestion what you like and especially what you dont.
And have a good day.

Update 1.1:

Added:
cop_38
300_winmag
300_casing
762_54R
762R_casing
vp_basketsm
t_floor_waxed
survnote
vp_mounted_mk19
vp_wheel_armor
t_bridge
t_open_air
t_flat_roof from t_sidewalk tile
t_floor_blue
broadsword_fake , nodachi_fake, zweihander_fake, rapier_fake, katana_fake drom their standart tiles
survivormap militarymap militarymap from raodmap tile
Fixed background for railings
Edited:
f_dumpster
welding googles
vp_saddle

Update 1.2:

Added:
veggy_tainted
fd_blood_veggy
fd_blood_invertebrate
fd_gibs_invertebrate
fd_blood_insect
fd_gibs_insect
t_swater_dp
t_swater_sh
ceramic_armor
f_egg_sackws
f_egg_sacke
New water_purifier
Returned chaps_leather, vaccine_shot

Update 1.3:

Removed shadow from shrew.
Fixed pooltable.
Added:
spider_egg
mon_zombie_pig
mon_zoose
mon_zougar
mon_spider_web_s
mon_spider_widow_giant_s
t_metal_floor
f_displaycase
f_displaycase_b
cwd-63
holybook_bible3
fd_incendiary
fd_flame_burst
New front for holybook_quran
New front for holybook_bible1
Multitile fd_web from Blockheads
Standalone sprite for svs-24c
New RPG, RPG-7_ammo
Tweaked t_bars and t_palisade_pulley
Fixed t_sewage_pipe, t_sewage_pump not having background
Changed backgroung for t_concrete_v, t_concrete_h to concrete and fixed some parts that were missing it
Fixed typo for vehicle_controls
Dubbed fd_cigsmoke, fd_weedsmoke, fd_cracksmoke, fd_methsmoke as fd_smoke

Update 1.4:

Added:
alternator_truck
alternator_motorbike
alternator_car
new spaghetti_raw
water_faucet
win70
mask_bunker, mask_bunker_on
leather_belt
fc_hairpin
hairpin
f_treadmill
oxygen_tank
smoxygen_tank
Fixed mon_beaver (my typo)
Dubbed vp_battery_car vp_battery_truck as vp_battery_motorbike
Removed shadow from mon_blob_small, mon_black_rat, mon_breather,
mon_centipede, mon_deer_mouse, mon_dermatik_larva, mon_dragonfly,
mon_flying_polyp, mon_frog, mon_hunting_horror, mon_mosquito, mon_muskrat,
mon_opossum, mon_shadow, mon_shadow_snake, mon_slug, mon_beaver.

Update 1.5:

Connecting and recolored dumpsters
Added
needle_wood and rezized needle_bone
obi_gi
xlframe
gold_watch
razor_blade
joint
autofire
carver
headgear
boxing_gloves
f_barricade_road
new noise_emitter
new revolver_shotgun
new rifle_22, rifle_9mm, pipe_shotgun
new pipe_launcher40mm
new pipe_shotgunsawn
new pills_sleep
new mustard
new necklace
new oxycodone
new f_woodstove
new still, f_still
redesigned win70
redesigned f_displaycase
Dubbed f_anvil, f_forge as their item versions
Fixed manhole_cover and t_manhole having different graffics

Update 1.6:

Small update:
vibrator
new acr
new american_180
new ar15
new antibiotics
new calico
resized circ. saw blade

Some amazing work here Coleen Keep it up! Deff should be in the default tilesets!

[quote=“Mshock, post:106, topic:5455”] So here is my update for people who are interested.
http://www.mediafire.com/download/dcxl8tf455pl9cb/Coleen32.7z.
It is 32x32 version and contains few hundred new sprites and a lot of changed ones. 3/4 is from Blockhead tileset, rest is my work (if Coleen wants to use them in future updates feel free). It is not playtested yet, there can be some typos in config file. Leave suggestion what you like and especially what you dont.
And have a good day.

Update 1.1:


Added:
cop_38
300_winmag
300_casing
762_54R
762R_casing
vp_basketsm
t_floor_waxed
survnote
vp_mounted_mk19
vp_wheel_armor
t_bridge
t_open_air
t_flat_roof from t_sidewalk tile
t_floor_blue
broadsword_fake , nodachi_fake, zweihander_fake, rapier_fake, katana_fake drom their standart tiles
survivormap militarymap militarymap from raodmap tile
Fixed background for railings
Edited:
f_dumpster
welding googles
vp_saddle
[/quote]Thanks for the update, keep up the good work! Well Done)
Will you update it? Really enjoyed it)

[quote=“Mshock, post:106, topic:5455”] So here is my update for people who are interested.
http://www.mediafire.com/download/dcxl8tf455pl9cb/Coleen32.7z.
It is 32x32 version and contains few hundred new sprites and a lot of changed ones. 3/4 is from Blockhead tileset, rest is my work (if Coleen wants to use them in future updates feel free). It is not playtested yet, there can be some typos in config file. Leave suggestion what you like and especially what you dont.
And have a good day.

Update 1.1:


Added:
cop_38
300_winmag
300_casing
762_54R
762R_casing
vp_basketsm
t_floor_waxed
survnote
vp_mounted_mk19
vp_wheel_armor
t_bridge
t_open_air
t_flat_roof from t_sidewalk tile
t_floor_blue
broadsword_fake , nodachi_fake, zweihander_fake, rapier_fake, katana_fake drom their standart tiles
survivormap militarymap militarymap from raodmap tile
Fixed background for railings
Edited:
f_dumpster
welding googles
vp_saddle
[/quote]

can make a 24 pixel version?

[quote=“terroroid, post:109, topic:5455”][quote=“Mshock, post:106, topic:5455”] So here is my update for people who are interested.
http://www.mediafire.com/download/dcxl8tf455pl9cb/Coleen32.7z.
It is 32x32 version and contains few hundred new sprites and a lot of changed ones. 3/4 is from Blockhead tileset, rest is my work (if Coleen wants to use them in future updates feel free). It is not playtested yet, there can be some typos in config file. Leave suggestion what you like and especially what you dont.
And have a good day.

Update 1.1:


Added:
cop_38
300_winmag
300_casing
762_54R
762R_casing
vp_basketsm
t_floor_waxed
survnote
vp_mounted_mk19
vp_wheel_armor
t_bridge
t_open_air
t_flat_roof from t_sidewalk tile
t_floor_blue
broadsword_fake , nodachi_fake, zweihander_fake, rapier_fake, katana_fake drom their standart tiles
survivormap militarymap militarymap from raodmap tile
Fixed background for railings
Edited:
f_dumpster
welding googles
vp_saddle
[/quote]

can make a 24 pixel version?[/quote]
I never did this before, guess Coleen just siply resised it withoud edditing. It will be soon with new update.

Can you make a version with smaller tiles? I’d like something closer to the version of Tsu’s which comes with the experimental.

I can try but it will be just resized version of 32x32 and be as blurry as 24 version.

I can try but it will be just resized version of 32x32 and be as blurry as 24 version.[/quote]

If you use Gimp you can set interpolation to None to achieve this

I can try but it will be just resized version of 32x32 and be as blurry as 24 version.[/quote]

If you use Gimp you can set interpolation to None to achieve this
[/quote]
Thanks for suggestion. I tried it but it looks bad unedited, and all my time goes into updating 32 version. I prefer cubic interpolation, so if anyone is interested, I will upload 16x16 version with the next update.

I tried both versions on cata 1920 a experimental and I keep on getting this. Is there something I’m doing wrong?
It works fine with the Normal .A version but not with experimental?

lOADING THE TILESET FAILED: FAILED TO OPEN TILE INFO JSON:
GFX/GFX/COLEEN24TILESET/TILE_CONFIG.JSON

[quote=“Black_OPs, post:115, topic:5455”]I tried both versions on cata 1920 a experimental and I keep on getting this. Is there something I’m doing wrong?
It works fine with the Normal .A version but not with experimental?

lOADING THE TILESET FAILED: FAILED TO OPEN TILE INFO JSON:
GFX/GFX/COLEEN24TILESET/TILE_CONFIG.JSON[/quote]
Try opening tileset.txt and removing gfx/ in 3rd and 4th lines.

[quote=“Black_OPs, post:115, topic:5455”]I tried both versions on cata 1920 a experimental and I keep on getting this. Is there something I’m doing wrong?
It works fine with the Normal .A version but not with experimental?

lOADING THE TILESET FAILED: FAILED TO OPEN TILE INFO JSON:
GFX/GFX/COLEEN24TILESET/TILE_CONFIG.JSON[/quote]

See those two gfx calls there? Pretty sure your file structure only has one, so it’s looking in a place that doesn’t exist. Change the “file” line inside Coleen24tileset’s tile_info.json accordingly. (It’s not included in current experimental, or at least not in my working repo, so I can’t change it and file a PR.

Or what Mshock said.

This is the beggining of the .json file I dont see it. sorry if its painfully obvious.

{
“tile_info”: [
{
“height”: 24,
“width”: 24
}
],
“tiles”: [
{
“rotates”: true,
“id”: “”,
“fg”: 0
},
{
“rotates”: false,
“id”: “101_carpentry”,
“fg”: 1,
“bg”: 2
},
{
“rotates”: false,
“id”: “10gal_hat”,
“fg”: 3,
“bg”: 2
},
{
“rotates”: false,
“id”: “10mm”,
“fg”: 4,
“bg”: 2
},

ok I see its trying to recall gfx/gfx… which doesn’t exsist. Soooooo. yea lol

Ok MSshock I did what you said now I get this.
loading tileset failed: could not load tileset image at gfx/, error:
Couldn’t open gfx/

text document looks like this now

NAME: Coleen24
VIEW: Coleen’s24
JSON: Coleen24Tileset/tile_config.json
TILESET:Coleen24Tileset/Coleen.png