CIB's devlog

Yay, semester finally over!

I’ll be spending the next week fulltime trying to get the basic bounty for z-levels done. You can follow my progress on my blog:

http://tooreasonable.org/wordpress/?p=275

github WIP PR: https://github.com/CleverRaven/Cataclysm-DDA/pull/8320

This is great news good luck :slight_smile:

Wow reading the blog this means I should be able to plant c4 on a lower z level move up a level and the c4
Should still go off?

[quote=“stk2008, post:2, topic:6879”]This is great news good luck :slight_smile:

Wow reading the blog this means I should be able to plant c4 on a lower z level move up a level and the c4
Should still go off?[/quote]

Exactly. I might not be implementing that, but the groundwork will be laid for stuff like this to work out.

Awesome thanks :slight_smile:

What if all the walls in the first Zlevel of a building are destroyed? THe building collapses?

I don’t recall the handling of that being part of any of the bounties. It’s a good question, though. In theory it’s possible to have a DF-like cavein system, where if all support on the lower z-level is lost, the whole thing just shifts one z-level down.

That would be cool :slight_smile:

Pretty cool! Thanks for taking your time to tackle the bounty issue. :slight_smile: Even if it’s not clearly visible to the everage player having a groundwork for z-level will make it easier for people to build up from there.

That’d be awesome. With this, and jackhammers, and remote detonated bombs, we could make awesome traps.
And also, dropping a mininuke into a building would become 5x hella cool.

Okay, I’m done for today, and am quite satisfied with the amount of work I managed to put in.

http://tooreasonable.org/wordpress/?p=284

CIB, I love you.

Jk be seriously man this is awesome.

You sir are to be seriously followed. :slight_smile: … and even though you went a long way into this game’s dev efforts, you’re still on top of the most throbbing of issues. Best of luck.

Yeah, cave-ins are desirable. I’m not sure whether they’re explicitly part of the bounty reqs; we have kicked it around.

KA101 checks

Core issue 4 checks for unsupported gear/critters/vehicles/furniture. It does not expressly state “terrain” but I’m willing to consider that something GlyphGryph missed, and I’ve posted to that effect.

Update: and GlyphGryph apparently meant to leave it out, since terrain’s a lot more work. OK, don’t worry about it for now, CIB.

Dang… Well, it’s not part of the bounty, so it’s ok. It’s still awesome that you are working with this!

Don’t be discouraged, collapsing buildings is definitely something we want, and it’s something that can be added on later. We put a lot of thought into what we need to have z-levels working. Everything you add that isn’t strictly necessary increases the chance of failure.

That devlog is brilliant!

So, did the rest of the week not go so smoothly? :’(
Wish you the best of luck…