I am working on a huge update to the set, where I add status effects like boomered, drunk, stoned, being on fire, smoking a cig and asleep.
(That’s smoking, asleep, blind, warm, chilly, drunk and stoned.)

Also, I was able to fix the black lines caused by software rendering.
Zenzen2: The jump in tile_config of fgs is because of the oversized tiles. There’s another png called tiles32.png that appends onto the set, and the fgs of tiles32.png start where tiles.png left off.
So my tileset (the new one on my computer) is 384x9000 which contains 6000 tiles. So the fgs from tiles32 start at 6000.
Thanks for letting me know about the dinosaur thing.
Carlosdmc: Yeah, the tileset is being changed in the main game. I don’t see where in the launcher updates the set, though.
Bainin: ChestHole32 (examples above) has a white male character. I might have to change it to totally white people anyways for the status effects to look good though.