Edit: I’m an idiot or a noob or both. Leaving this post anyway as evidence of my derpness and for anyone else that has ADD (no H) and fixates on things.
I need opinions. Screenshots in spoilers because they’re larger than usual to show what I’m asking about.
So with the diamond shape of isometric you can have short, thick walls and tall, thin walls. The short walls bug me because a door has
to be 11 pixels tall and and like 22 pixels wide to line up with the walls.
The tall walls bug me because when you get walls that are two or more tiles deep (like at the refugee center) instead of being solid wall you end up with what looks like a bunch of tiny, square rooms like in this screenshot of a barn I added a bunch of arbitrary walls to to show what I mean:
I fiddled around with all kinda of various ways to make that not happen and the best I could come up with was to add, umm… ‘things’ to some parts of the walls like in the following screenshot of the same place; it fills the ‘tiny rooms’ up but some of the corners now have ‘filler’ and I see one of my walls is crooked which I’ll fix later:
Anyway, my question is this: Which looks worse? Tiny not-really-rooms or wonky left-right (can’t do top or bottom) corners?
And I guess for fun, these are the walls I was playing with for the barn before I decided they were too ‘barn-specific’ or too ugly.
And one funny screenshot; yes, I use virtual boards to construct virtual things; mostly because remembering angles is hard: