[quote=“Muaddib, post:12, topic:9685”]From my limited experience, chemistry working off your cooking skill is perfectly realistic. Chemists are good cooks, because they won’t fuck up their spice mixing. And I still remember my first chemistry lesson. Making caramel and boiling eggs. Felt more like a cooking lesson than a chemistry class.
It might feel counter-intuitive, but from a logical perspective it makes perfect sense.
And it keeps the crafting system realistic. Without silly MMO tricks, like making a bomb out of a fart and some dry cement, or cooking a meal worth 1,000,000,000 euros that probably has more nutritional value than a nuclear powerplant.[/quote]
I agree that chemistry and cooking are sometimes not easily separated, but I feel that there are enough recipes in game to warrant a clear line between cooking and chemistry. of course, making things like tallow for example should require both skills, but requiring a high cooking skill to make anti-biotics or meth just seems kind of ludicrous.
As to cooking a meal worth way more than it should be, the value system in game already doesn’t make sense at times with some truly out-there trade values. IF a high level cooking recipe DID end up being overpriced, I’m sure it could be fixed if the trade system is ever changed.
on that note… I kind of want a mod now that adds a ‘Fart bomb’…