Could we (and would it be a good idea to) change the way window smashing works so that it goes like this:
Smash 1: Jagged glass - 500 move point cost, high chance of causing high damage
Smash 2: Sharp glass - 450 move point cost, normal chance of causing normal damage
Smash 3: Broken glass - 400 move point cost, low chance of causing normal damage
Also: There’s a small chance, based on how high your bashing damage is, to skip a stage.
The normal “clear window” construction option would available for any of these three stages, and would be silent, and take the normal amount of time.
I just think this would add a little flavour to windows, as at the moment there’s little penalty to just smashing one and hopping through - the damage is negligible, and more importantly, it takes just as long to go through a window with sharp glass in it as it does to get through a completely clean frame.
With this new method, players will be able to choose whether they want to just smash a hole big enough to fit through, but take on the penalties of possible high damage, and a slightly higher move cost, or they can choose to remove lots of glass, but this takes more time overall than just jumping straight through, which, if you’re being followed by a hulk, could make all the difference!