[quote=“Bob_Namg, post:79, topic:11168”]Careful, whichever directory is set to host the output files gets wiped, as in anything that was in that folder gets deleted and replaced.
This is obviously unintentional but I couldn’t imagine the horror if I had set the output directory to my Desktop…[/quote]
Nothing should be deleted, only moved in the previous_version subdirectory.
Version 1.0 of the CDDA Game Launcher has been released. This version should be stable enough for most people to use. It includes new save backups features with automatic backup options that can be useful for a few of you.
The only 2 features left in my plan are the tileset manager and the font presets. If you want to suggest new feature, you can do so on Github.
Thanks to everyone who tried the previous versions. Thanks to those who helped me fix the different bugs so far.
If you want to help us translate the game, we currently have translations for English, Russian and French. I can provide anyone who would want to translate the launcher into another language with all the tools, help and support to do so. Get in touch with me.
If you use and like the launcher, consider donating bitcoins to 15SxanjS9CELTqVRCeEKgzFKYCCvSDLdsZ.
[code]CDDA Game Launcher version: 1.3.2
Type: <class ‘OSError’>
Value: [Errno 28] No space left on device
Traceback:
File “cddagl\ui.py”, line 2384, in timeout
File “shutil.py”, line 539, in move
File “shutil.py”, line 245, in copy2
File “shutil.py”, line 110, in copyfile
File “shutil.py”, line 70, in copyfileobj
[/code]
There is not enough free space on your disk to backup your save or to update the game.[/quote]
Yes, I know that. It is probably better to check available disk space and notify user prior to starting the backup.
I’m running through Wine in Linux Mint Sarah so I’m not sure if this error is occurring for people running through actual Windows. Updates and installing mods is working fine, but when I use the launcher to start the game while the game does start instead of closing properly the launcher crashes giving this error message:
It’s only a minor annoyance, I can launch it manually instead of through the launcher. The launcher still makes updating far easier especially with the hoops I have to jump through in the command line if I want to try using the linux version. I just thought the issue should be mentioned.
Edit: Turns out that it’s not just on starting a game with the launcher. It crashes whenever I close it.
From when I can see of this crash description, it seems like the launcher is using a win32 API that are not implemented by Wine. This might be a duplicate issue that someone else already reported.
It’s a little harder for me to support players using Wine, but if you report the issue on Github, I might eventually take a look at it and see if I can resolve it.
I used to run CDDA launcher and tiles.exe separate, but inside the same wrapper, and just use the launcher for updates, then change the execution file over. But that hasn’t been necesary in a while, unfortunately my launcher doesn’t seem to want to not crash since I re DLed. I may have to retry from scratch.
My issue of the launcher crashing appears to be solved. Solution: Update to newest version of Wine. The version downloaded through the Linux software manager is about two or three versions out of date. Now that I’m running the most current version the launcher no longer crashes. I suggest any Linux users experiencing issues try the same.