CBM idea's

Unless you wear some super armor, like power armor reinforced with DUCTTAPE! crazy laughing

Some sort of halo-style armor lock bionic would be fun if we ever got to a point where NPCs could drive and attempt to run you over. It would have to drain ungodly amounts of power each turn in exchange for that immobile invulnerability. Then it would stop being fun once NPCs can use bionics.

One moment, I’ll channel my inner StarTrek writer…

CBM: Quantum Anchor
In exchange for absurd amounts of power, you temporarily exist within a fixed bubble of space within the universe, lending the entirety of it’s mass to you to allow you to survive any impact. However, you are incapable of movement, in any way for the duration of the protection.

CBM: Phase Shift
A variation on the teleportation bionic; you temporarily dip into subspace, shifting just enough out of phase with reality to avoid harm from any object. However, you may not move while this power-hungry bionic is active.

CBM: Dome Shield
At massive cost to power, emitters in your palms, shoulders, and back generate a x tile sized shield which blocks all incoming damage of any type. However, while this bionic is active you may not move, or wield any weapons. Significant amounts of damage risk collapsing the shield. (Alternate downside, blind to the outside world on top of those other things.)

CBM: Repulsor Pulse
At massive cost to power, emitters in your palms, shoulders, and back generate a pulse of energy that knocks back all objects. Distance of knockback varies by size and weight of the object. Bullets, fireballs, even bursts of energy are knocked to the ground or otherwise dissipated by this pulse of bionic fury.

[hr]

On an unrelated note:

CBM: EAMS System
This Electronic Anti-Missile System, installed into your shoulder, drains a small amount of energy in an attempt to shoot down or dissipate incoming projectiles. While active the bionic drains a small amount of power to monitor the are around you for incoming projectiles, during the firing sequence it drains one additional power per shot fired.

One moment, I’ll channel my inner StarTrek writer…

CBM: Quantum Anchor
In exchange for absurd amounts of power, you temporarily exist within a fixed bubble of space within the universe, lending the entirety of it’s mass to you to allow you to survive any impact. However, you are incapable of movement, in any way for the duration of the protection.

CBM: Phase Shift
A variation on the teleportation bionic; you temporarily dip into subspace, shifting just enough out of phase with reality to avoid harm from any object. However, you may not move while this power-hungry bionic is active.

CBM: Dome Shield
At massive cost to power, emitters in your palms, shoulders, and back generate a x tile sized shield which blocks all incoming damage of any type. However, while this bionic is active you may not move, or wield any weapons. Significant amounts of damage risk collapsing the shield. (Alternate downside, blind to the outside world on top of those other things.)

CBM: Repulsor Pulse
At massive cost to power, emitters in your palms, shoulders, and back generate a pulse of energy that knocks back all objects. Distance of knockback varies by size and weight of the object. Bullets, fireballs, even bursts of energy are knocked to the ground or otherwise dissipated by this pulse of bionic fury.

[hr]

On an unrelated note:

CBM: EAMS System
This Electronic Anti-Missile System, installed into your shoulder, drains a small amount of energy in an attempt to shoot down or dissipate incoming projectiles. While active the bionic drains a small amount of power to monitor the are around you for incoming projectiles, during the firing sequence it drains one additional power per shot fired.[/quote]

Phase Shift might actually work: we’ve already got shifting out/phase to move through walls.

[quote=“Orthum, post:1, topic:7110”]I’ve started a few different games, and I find some cool new idea’s for some changes but some cool new one’s. Holstered gun for example as an CBM would rock.
Armour the requires being turned on to function. Or reduces the encumbrance if you do.
Improved Lungs, increases run speed by 5 or 10 (maybe two or three levels)
Improved Heart, increase in speed, maybe it causes clotting
Adrenal Boosters, gives a boost to strength, reduced pain, speed, and dex, when over gives shakes, slow speed, tired ect
Enhanced Bone Structure, increases carry weight by, 5-10-20 lbs, increases enc

These are just some idea’s, I can actually come up with more accurate ways and play around more if I knew what I was doing to mod![/quote]

I’m not sure the heart or lungs would work. Remember, you’re performing surgery on yourself… and that requires taking out, cutting up and modifying vital organs…

…unless you perceive the CBM as an auto-improvement pack.
meaning that you essentially: put it where it needs to be, and it then automatically performs all the needed operations on your body.

i can’t see survivors being able to perform the surgeries needed to install just by themselves many of the currently existing CBMs (e.g diamond cornea), so i would reason that they indeed automatically install themselves (or at least assist the guy who is installing them somehow)

unless of course, when factions become fully developed, one will require external help (a faction’s surgeon) to install some of those.

[quote=“Closet Pankin, post:145, topic:7110”][quote=“Orthum, post:1, topic:7110”]I’ve started a few different games, and I find some cool new idea’s for some changes but some cool new one’s. Holstered gun for example as an CBM would rock.
Armour the requires being turned on to function. Or reduces the encumbrance if you do.
Improved Lungs, increases run speed by 5 or 10 (maybe two or three levels)
Improved Heart, increase in speed, maybe it causes clotting
Adrenal Boosters, gives a boost to strength, reduced pain, speed, and dex, when over gives shakes, slow speed, tired ect
Enhanced Bone Structure, increases carry weight by, 5-10-20 lbs, increases enc

These are just some idea’s, I can actually come up with more accurate ways and play around more if I knew what I was doing to mod![/quote]

I’m not sure the heart or lungs would work. Remember, you’re performing surgery on yourself… and that requires taking out, cutting up and modifying vital organs…[/quote]Extended Digestive system, metabolic interchange, cerebral booster, augmented muscles, subdermal carbon filament…
Literally every CBM?

CBM Matter Distortion- A Hostile flip on teleportation tech to where you force teleportation on target which sorta just tossess them randomly somewhere for x damage

Might be easier to just teleport random junk into someone or something.

Kind of like that electro magnet CBM except aimable.

pick up lump of steel
teleport inside hulk

[quote=“Muaddib, post:149, topic:7110”]Might be easier to just teleport random junk into someone or something.

Kind of like that electro magnet CBM except aimable.

pick up lump of steel
teleport inside hulk
[/quote]

Isn’t it cannon that targeted teleportation doesn’t exist?

[quote=“EkarusRyndren, post:150, topic:7110”][quote=“Muaddib, post:149, topic:7110”]Might be easier to just teleport random junk into someone or something.

Kind of like that electro magnet CBM except aimable.

pick up lump of steel
teleport inside hulk
[/quote]

Isn’t it cannon that targeted teleportation doesn’t exist?[/quote]
Thats not the right kind of ‘CANON’

[quote=“wilson7755, post:151, topic:7110”][quote=“EkarusRyndren, post:150, topic:7110”][quote=“Muaddib, post:149, topic:7110”]Might be easier to just teleport random junk into someone or something.

Kind of like that electro magnet CBM except aimable.

pick up lump of steel
teleport inside hulk
[/quote]

Isn’t it cannon that targeted teleportation doesn’t exist?[/quote]
Thats not the right kind of ‘CANON’

I’ve been up fore the last day and a half on nothing more than pepsi and it doesn’t have the same effects in meatspace as it does in cataclysm; plus enough sugar to put a diabetic into a coma, you’re lucky my sentences are coherent at all.

[quote=“Muaddib, post:149, topic:7110”]Might be easier to just teleport random junk into someone or something.

Kind of like that electro magnet CBM except aimable.

pick up lump of steel
teleport inside hulk
[/quote]

You can sort of do it already: wield that lump of steel, power-up “Railgun” bionic, throw this lump of steel in that hulk.

How about a CBM that allows you to target and teleport a “victim” but with a twist: A controlled “uncontrolled” teleportation, that damages the target due the fact that multiple parts are teleported to different locations / not EVERYTHING is teleported (like it happen throughout many sci-fi movies/books, even in Harry Potter the teleport can cut you into pieces “thanks” to the fact that pieces get telported somewhere else).
Maybe even make it into a trap: A modified teleport pad/trap that causes damage, either wanted or via tempering/wrong calibrations of it.

[quote=“Darkfirephoenix, post:154, topic:7110”]How about a CBM that allows you to target and teleport a “victim” but with a twist: A controlled “uncontrolled” teleportation, that damages the target due the fact that multiple parts are teleported to different locations / not EVERYTHING is teleported (like it happen throughout many sci-fi movies/books, even in Harry Potter the teleport can cut you into pieces “thanks” to the fact that pieces get telported somewhere else).
Maybe even make it into a trap: A modified teleport pad/trap that causes damage, either wanted or via tempering/wrong calibrations of it.[/quote]

Just checked, it’s not clear from what I saw but it looks like targeted teleportation is only available with large-scale equipment. As in shit you couldn’t even cram in the RMCC. The CBM teleporter is teleporting it’s attached object to a random location… -shrugs- I don’t know…

CBM: Master Spark
A series of experimental extremely high powered microwaves, electrolasers and PEPs are built into key points in your body, ready to fire forwards.
Fires a wide, straight laser that tapers off at your location for 20 seconds. Things caught in the beam are blinded, deafened, downed, knocked back, and stunned; and electricity diffuses from the beam.
Huge energy consumption to initiate, and can not move during the beam’s duration. When it is expired, increase body heat significantly. If it is brought up to Scorching, the bionic has a large chance to break.

[quote=“EkarusRyndren, post:155, topic:7110”][quote=“Darkfirephoenix, post:154, topic:7110”]How about a CBM that allows you to target and teleport a “victim” but with a twist: A controlled “uncontrolled” teleportation, that damages the target due the fact that multiple parts are teleported to different locations / not EVERYTHING is teleported (like it happen throughout many sci-fi movies/books, even in Harry Potter the teleport can cut you into pieces “thanks” to the fact that pieces get telported somewhere else).
Maybe even make it into a trap: A modified teleport pad/trap that causes damage, either wanted or via tempering/wrong calibrations of it.[/quote]

Just checked, it’s not clear from what I saw but it looks like targeted teleportation is only available with large-scale equipment. As in shit you couldn’t even cram in the RMCC. The CBM teleporter is teleporting it’s attached object to a random location… -shrugs- I don’t know…[/quote]

Dev lore (not implemented at all in-game), you’d need an aircraft carrier and its nuclear reactor(s) to open a targeted portal to another point in Earth’s dimension. Not “on Earth”, just in our dimension. (They were working on that, and may or may not have implemented the current functionality for emergency use.)

I assume there’s an MP3 player CBM by now? Seems like the sort of consumer electronic that’d go down a treat.

Honestly, I imagine that by the time consumer bionics are a thing–particularly ones that directly interface with the brain, like cerebral boosters–that developers would skip over “MP3 player” and skip straight to “all the shit your smartphone does.” (Then again, there’s a bionic that’s nothing but a clock, so maybe.)

CBM Nutritional Extractor- can extract nutrients from dirt, tin cans and the like- dont expect much from it though