CBM idea's

I know. The thing is, the recycler is passive and doesn’t make water by making you more thirsty.

A still-suit doesn’t work by making you more thirsty either. The only reason I’d see to have a still-suit like CMB is if they change the code (or if it’s already in the code) such that being warm makes you ‘sweat’, in other words lose water, and this CMB counters the effect of loss of hydration as a result of that effect. That, or if climate effects are implemented to mimic different levels of humidity. Arid climates tend to dry you out by sapping water as sweat and breath vapor, and a CBM to reduce that water loss could be effective in such a situation.

If, at some point, the code includes physical waste, then this would be a great way to get some returns on waste. As it is now, there doesn’t seem to be systems in play that require a still-suit function in CBM form.

Life Support CBM:
When taking fatal damage or otherwise, you collapse and are rendered mostly immobile, all stats are reduced to 0 besides int which remains in respect to normal debuffs and this cbm activates, however you can still use CBMs and items. Having this CBM active allows you to make rather tough First Aid checks to heal your torso or head above 0, head being much more difficult. This roll should probably be improved by available equipment, such as all the medical supplies, a tool with good (cutting? Butchering?) Stat, painkillers, etc. CBM Integrated Toolset, CBM Repair Nanobots, and CBM (pain reduction? I forgot what it was called) should be very beneficial to the procedure.
This CBM drains substantial power when active, and when deactivated, stops belaying death from any source. When taking damage in the active state, a large amount of power is chunked out (likely a flat amount + #% of total power) and all attempts at first aid are interupted.
I can imagine the primary use for this would be surviving overdoses, as collapsing outside of combat you could activate the blood pump or if you have enough power, wait out the drug a bit.

ODs, death-explosions, and perhaps traps or other delayed damage. I’m pretty confident that enough damage to incap would also be enough damage to prevent one from making first-aid rolls, though, so I’m not sold on it being useful.

Something really underpowered that someone has probably already thought of anyway:

Padded Soles CBM

Just negates penalties for being barefoot. For people who mutate toe talons but didn’t pick the Tough Feet trait.

I just thought of another one, but I’d better put it in the bad ideas thread.

[quote=“KA101, post:125, topic:7110”]ODs, death-explosions, and perhaps traps or other delayed damage. I’m pretty confident that enough damage to incap would also be enough damage to prevent one from making first-aid rolls, though, so I’m not sold on it being useful.[/quote]The implication is that the damage would be incapacitating as an end due to it being fatal, and the cbm would in essence bep utting off death in such case, you would still recieve large penalties for pain, etc. This would, interestingly, make a person with Deadened even harder to kill.

Now I’m thinking that some Bio Operators would have cleaning bombs put in them, just in case they properly died. After all, no one wants to leave evidence that they sent an operator out, especially if the operator failed. If only they wouldn’t have all exploded on first zombification.

“An internal biomonitor attached to a small explosive, upon the likely event of the carriers death/incapacitation, the biomonitor triggers the explosive to prevent the carrier from being captured.”

Now I’m thinking that some Bio Operators would have cleaning bombs put in them, just in case they properly died. After all, no one wants to leave evidence that they sent an operator out, especially if the operator failed. If only they wouldn’t have all exploded on first zombification.

“An internal biomonitor attached to a small explosive, upon the likely event of the carriers death/incapacitation, the biomonitor triggers the explosive to prevent the carrier from being captured.”[/quote]

That’s just bullshit. Like, I won’t even bother fighting Bio Operators if they blow up. There’s no value in them anymore. They just become “EXCLUDE ZONE - FORGET AND 180* OUTTA HERE!”.

Nothing feels better than wrecking a Bio Operator in close combat and grabbing the delicious CBM’s.

I figured it’d be more of you beat one up and it starts beeping and you BOOK IT THE FUCK OUT OF THERE, make it a risk/reward thing in that not all of them would explode, and you’d know shortly after the kill whether or not it will.

Any CBM acquired from a bio-operator contains a miniature nano-bomb. If you ever fail a hacking attempt, the computer recognizes the stolen device and activates the bomb. The CBM explodes doing significant damage, destroying the CBM, and possibly turning other CBMs into faulty installations. That probability travel military-grade CBM sure is sweet… but is it worth the risk?

I have been thinking about this for a bit, and it makes no sense in the lore. People already know about cyborg soldiers. Newspapers talk about how the zombies are Chinese/Russian/North-Korean bio-super soldiers attacking the USA out of jealousy for the superior American cybernetic super soldiers.

So putting bombs inside bio-operators makes no sense.

CBM: Bullet Time.

Instead of freezing time at the cost of all your bionic power, this CBM increases your movement pool by 10 times for a constant power cost per turn.

Actually, I think that would be the better way to do Time Dilation.

Any CBM acquired from a bio-operator contains a miniature nano-bomb. If you ever fail a hacking attempt, the computer recognizes the stolen device and activates the bomb. The CBM explodes doing significant damage, destroying the CBM, and possibly turning other CBMs into faulty installations. That probability travel military-grade CBM sure is sweet… but is it worth the risk?[/quote]

And then you have people that don’t dare take CBM’s because it’s so very risky. Knowing that this thing could fucking explode and possibly destroy your character from the inside out is just…no, man. That’d make people angry and quit the game because all their time was wasted. There’s risk, and then there’s punishment. No one likes punishment.

Perhaps these CBM’s are just more difficult in general, not only cuz they were programmed previously to work in another person, but also because if the thing is botched, it’ll self-detonate. You can either hack it ahead of time (give some extra use to Computers skill) to ensure the fail-safes are deactivated, OR risk putting a potential explosive inside of your body. Result probably won’t kill you but will definitely make your day a little more difficult, AND waste that CBM you just pried out of a none-too-common enemy.

That would be more balanced, I feel.

[quote=“Muaddib, post:132, topic:7110”]I have been thinking about this for a bit, and it makes no sense in the lore. People already know about cyborg soldiers. Newspapers talk about how the zombies are Chinese/Russian/North-Korean bio-super soldiers attacking the USA out of jealousy for the superior American cybernetic super soldiers.

So putting bombs inside bio-operators makes no sense.[/quote]

Yep, people know that bionics are a thing. They don’t know all the details, but a bionic commando isn’t just something that happens on a game console.

Anchor Bolts CBM: At the cost of some activation power, you root yourself to the spot. Attempts to shove you away are stopped completely at the cost of power at each attempt, and attempts to knock you down are hindered. With enough armor and strength, you may potentially deflect/tear in half oncoming vehicles.
When used on a vehicle, you root yourself to the current frame and simply do not let go until it is destroyed.

Or getting hit by a zombie hulk/oncoming vehicle results in your legs being left behind as the rest of you goes flying.

[quote=“Synthetic, post:138, topic:7110”]Or getting hit by a zombie hulk/oncoming vehicle results in your legs being left behind as the rest of you goes flying.[/quote] Well, the idea is that there is some kind of frame to keep your body in one piece during such event, even if not directly protecting you from trauma.

When an irresistible force meets and unmovable object…it’s YOU not the car that gets split in half.