Any CBM acquired from a bio-operator contains a miniature nano-bomb. If you ever fail a hacking attempt, the computer recognizes the stolen device and activates the bomb. The CBM explodes doing significant damage, destroying the CBM, and possibly turning other CBMs into faulty installations. That probability travel military-grade CBM sure is sweet… but is it worth the risk?[/quote]
And then you have people that don’t dare take CBM’s because it’s so very risky. Knowing that this thing could fucking explode and possibly destroy your character from the inside out is just…no, man. That’d make people angry and quit the game because all their time was wasted. There’s risk, and then there’s punishment. No one likes punishment.
Perhaps these CBM’s are just more difficult in general, not only cuz they were programmed previously to work in another person, but also because if the thing is botched, it’ll self-detonate. You can either hack it ahead of time (give some extra use to Computers skill) to ensure the fail-safes are deactivated, OR risk putting a potential explosive inside of your body. Result probably won’t kill you but will definitely make your day a little more difficult, AND waste that CBM you just pried out of a none-too-common enemy.
That would be more balanced, I feel.