CBM idea's

CBM: Mechanical arms- Become general Grievous and wield 6 katanas

We can t even dualwield but cool.

Already have one, infrared vision.

People stop suggesting things that are already in, pls.[/quote]
We do?! Huh.

{
“type”: “bionic”,
“id”: “bio_infrared”,
“name”: “Infrared Vision”,
“toggled”: true,
“act_cost”: 5,
“react_cost”: 5,
“time”: 1,
“description”: “Your range of vision extends into the infrared, allowing you to see warm-blooded creatures in the dark, and even through walls.”
}

Gun CBM.

No really hear me out: a barrel mounted into your lower arm, muzzel at your middle fingers first knuckle. Magazine comes into inner side of lower arm. Comes in various calibers that affect magazine capacity.

a segway-style CBM with wheels for your legs. Strictly speaking, perfectly viable, if not as effective as an actual segway. I imagine it would give maybe 20-40 speed boost on flat terrain, at the cost of some power drain, reduced agility, and instant knockdown if you hit something that obstructs your movement. Also, speed penalty for changing the direction - from 25% to 150% depending on the angle of the turn, proportional to the added speed, so 150% of 30 would be 45.

Additionally, this sounds like exactly the kind of a cool gizmo that a society adapting bionics would obsess over.

Sounds like implant rollerblades.

Well, powered implant rollerblades, with a balancing mechanism :stuck_out_tongue:

Well, I suppose if this were to be added to the game, rollerblades would need some nerfing, because otherwise it would have to be really OP to be worth a damn in comparison.

So I had a thought while I was at work on the Datajack…

Rather than it be /just/ an E-Ink Tablet, I’m gonna split it up into two categories and suggest that it replace the finger hack.

Civilian Datajack:
E-Ink Tablet Functions, Can use as an Electrohack with 75% effectiveness (Low power). Can be used as a Control Laptop at “touch” range at 70% Effectiveness (Medium Power). Can deliver a disabling shock to low-end robots with 10% effectiveness (High Power Consumption). When hacking computers your chance of success is increased by 15%

Military Datajack:
E-Ink Tablet Functions, Can use as an Electrohack at 100% effectiveness (low power). Can be used as a control laptop at “touch” range at 100% effectiveness (Medium Power) Can deliver a disabling shock to all robots at 100% effectiveness (High-Power Consumption). When hacking computers your chance of success is increased by 45%

The “effectiveness” rating simply affects how well your computers skill works with the bionic.

Failure has some interesting effects. When hacking civilian terminals, the kinds that don’t shock you, it’s no different than failing a normal hack. But, when hacking military equipment (the kind that shocks you) failure can result in some bad shit. Damage from the ‘shock’ is increased (You plugged directly into the damned thing, what do you expect?)

The ‘touch’ hack radius is another interesting concept. On most robots (Manhacks being excluded because I don’t see a flying saw being something you’d want to grab.) you basically grab the robot, and plug into it and attempt to either override the IFF or deliver an electrical pulse to the robot’s computers. On the higher-end combat robots, attempting to hack their IFF or deliver an electrical pulse can backfire and the robot can send a pulse back to you. (Terminal shock concept)

A final idea, attempting to use the civilian version to hack or shock a higher end combat robot and failing with a ‘shock’ result can burn out your data-jack, resulting in double damage, destruction of the jack, and a new malfunctioning bionic for you to enjoy.

Attempting to hack a tank-drone with a civilian Datajack should result in catastrophic failure in all but the most skilled hackers. Might be interesting to hack cuffs while we’re at it.

Thoughts? When can I get one?

Cranial Hydrophobic Membrane

AKA an umbrella that pops out of your head.

[quote=“ramesesniblet, post:110, topic:7110”]Cranial Hydrophobic Membrane

AKA an umbrella that pops out of your head.[/quote]

That would be quite silly looking, but actually quite cool. You know, if you used the top of an air umbrella (if you dunno what that is then follow that link son), then this could actually become a thing and keep the player dry so long as they have some power. That would avoid the player looking stupid and could still somehow look kind of cool.

[quote=“EkarusRyndren, post:109, topic:7110”]So I had a thought while I was at work on the Datajack…

Rather than it be /just/ an E-Ink Tablet, I’m gonna split it up into two categories and suggest that it replace the finger hack.

Civilian Datajack:
E-Ink Tablet Functions, Can use as an Electrohack with 75% effectiveness (Low power). Can be used as a Control Laptop at “touch” range at 70% Effectiveness (Medium Power). Can deliver a disabling shock to low-end robots with 10% effectiveness (High Power Consumption). When hacking computers your chance of success is increased by 15%

Military Datajack:
E-Ink Tablet Functions, Can use as an Electrohack at 100% effectiveness (low power). Can be used as a control laptop at “touch” range at 100% effectiveness (Medium Power) Can deliver a disabling shock to all robots at 100% effectiveness (High-Power Consumption). When hacking computers your chance of success is increased by 45%

The “effectiveness” rating simply affects how well your computers skill works with the bionic.

Failure has some interesting effects. When hacking civilian terminals, the kinds that don’t shock you, it’s no different than failing a normal hack. But, when hacking military equipment (the kind that shocks you) failure can result in some bad shit. Damage from the ‘shock’ is increased (You plugged directly into the damned thing, what do you expect?)

The ‘touch’ hack radius is another interesting concept. On most robots (Manhacks being excluded because I don’t see a flying saw being something you’d want to grab.) you basically grab the robot, and plug into it and attempt to either override the IFF or deliver an electrical pulse to the robot’s computers. On the higher-end combat robots, attempting to hack their IFF or deliver an electrical pulse can backfire and the robot can send a pulse back to you. (Terminal shock concept)

A final idea, attempting to use the civilian version to hack or shock a higher end combat robot and failing with a ‘shock’ result can burn out your data-jack, resulting in double damage, destruction of the jack, and a new malfunctioning bionic for you to enjoy.

Attempting to hack a tank-drone with a civilian Datajack should result in catastrophic failure in all but the most skilled hackers. Might be interesting to hack cuffs while we’re at it.

Thoughts? When can I get one?[/quote]

I’m iffy on making a Shadowrun-style datajack because DDA’s neuroscience isn’t anywhere near that spec. The Close Quarters Battle (auto-override motor functions to do pre-programmed moves) and memory backup (record your long-term memory as needed) bionics are about as far as things go. Being able to have a full computer implanted seems unlikely at best, and the cuffs, etc would probably be proofed against that sort of tampering anyway.

Do EMP blasts fry cuffs? If not, they should.
Anyway
Enforced Automization CBM
Description: Implanted in the base of the spine is a wetware accelerator that can take commands directly from the brain and send them to relatively weak motors throughout the body and force them to move at times of incapacitation at the cost of energy.

Activatable passive: While stunned, paralyzed or otherwise deprived of action points directly, this cbm will give 3/4 of those action points back at the cost of energy and a temporary all around stat debuff.
In effect, tasers and stuns will be one fourth as effective as before, on the player, not regarding the whole debuffs thing.

Reflex Override CBM
Description: (havent thought of one yet)

While active, speed penalties due to anything besides deppressants, painkillers, deppression, and Webbed are cut to one fourth. Pain gain is increased by a factor of 1.5 while active. Consumes energy based on amount of speed debuff ignored.

Urine Distiller CBM: like the Water Extraction Unit CBM but get’s the Liquid from inside your body, Converts Urine into Drinkable Water, increases Thirst when used

And as for the Gun Arm CBM Idea, Barret Wallace RP: http://finalfantasy.wikia.com/wiki/Barret_Wallace

Every step you take towards a stillsuit is a good one. :slight_smile:

I like the idea, but in practice I’d probably never use the civilian one for fear of finding the better version later. I don’t think that bionics can be upgraded once installed, and removing the civilian model to get the military one in would be a pain. I don’t want to end up implanting two different versions either. I’d love to see one of these implantable devices though. At the very least, it’d be nice to see some of those new features in existing E-ink tablets because those and PDAs seem underwhelming to me right now.

Our bodies already extract as much water as it is efficient to extract from our urine, please stop with the urine talk guys, urine-related things are not actually viable for survival situations, and neither are they cool. The only way this could be viable would be as a way to convert energy into water, for which we already have two implants. One extracts water from corpses, one from air. And personally I would say both of those are a bit of a stretch.

NASA would disagree.

I would think a bionic kidney enhancer could slow down (although not completely stop) the buildup of thirst.

Our bodies already extract as much water as it is efficient to extract from our urine, please stop with the urine talk guys, urine-related things are not actually viable for survival situations, and neither are they cool. The only way this could be viable would be as a way to convert energy into water, for which we already have two implants. One extracts water from corpses, one from air. And personally I would say both of those are a bit of a stretch.[/quote]

This. Why would you bother with a piss implant? Just make a water purification implant. Now that’s useful.

I mean, why would you implant an CBM that makes water by making you thirsty? If you drink the water, you’ll just be back where you were before you turned your bladder content into a drink.

Our bodies already extract as much water as it is efficient to extract from our urine, please stop with the urine talk guys, urine-related things are not actually viable for survival situations, and neither are they cool. The only way this could be viable would be as a way to convert energy into water, for which we already have two implants. One extracts water from corpses, one from air. And personally I would say both of those are a bit of a stretch.[/quote]

This. Why would you bother with a piss implant? Just make a water purification implant. Now that’s useful.

I mean, why would you implant an CBM that makes water by making you thirsty? If you drink the water, you’ll just be back where you were before you turned your bladder content into a drink.[/quote]

There’s already a bionic that recycles body-waste for you: CBM: Recycler Unit CBM