I spent 17 days at that survivor emcampment, and only left because an experiment involving npcâs and lua got out of hand and attracted every zombie for milesâŚI drove out of there over dozens of corpses, only to wind up at a makeshift command center not far away. Now I have a posse of Bio-Weapons following me around looking badass. I deconstructed the plutonium reactors in there, but didnât get lucky enough to loot a minireactor. The hordes were closing in again due to an antimaterial rifle to the south east of the compound, but that was a problem that took care of itself. Unfortunately, while I was sleeping with my ear plugs and blindfold on, a few members of the horde beat my humvee all to rubble and broke a dang wheelâŚSo Iâm going turning it into a tricycle lol
Iâm enjoying your mods a lot Noctifer, it seemed op the first few times, but this run has wandering spawns, double spawn rate and full speed zombies, so it gets tense occasionally. That being said, the worst Iâve gotten hurt is when I fired a tesla cannon at melee range. Things should change once evolution kicks in in a couple months.
It is good to hear you are finding my mods enjoyable. Thats reminds me, I should look at the bio-weapons mod next for updates.
[quote=âMalkeus, post:161, topic:10523â]o.O I just noticed your signature.
âŚonly left because an experiment involving npcâs and lua got out of hand and attracted every zombie for milesâŚ[/quote]
I would like to report a bug; I just updated my mod and Iâve noticed that I cannot use the survivor station to purify water, to drink water, or as a recharging station. All the other functions of the survivor station still seem to work fine as far as I could tell. I tested this on the current latest experimental (0.C-9324-g8be2318) using the latest version of this mod (update 26) in a newly created world using only the Survivor Mod. I assume this is a bug because I didnât read any mentions of a change to the survivor station in this thread or in the changes.txt contained within the mod folder.
Methinks PR #14840 may be the culprit. It made changes to several vehicle part flags. It will probably require the addition of a couple more flags to restore the functionality.
Maybe add a âSurvivorâs Handbookâ or something similar that has recipes for all the survivor items as well as some extras? Maybe make the book train fabrication or survival or something. That is all that Iâm able to think of right now.
A good idea, I would call it the âSurvivorâs Cookbookâ. I would add all the recipes in this mod. I might add extras but that might lead to compatibility issues.
I just got that idea that you could also add variants of the scout suit like a light version, heavy version, and a winter version. The light version would have less encumbrance, warmth, and protection but have a little more storage. The heavy version would have more encumbrance and protection but a little less storage. lastly the winter version would just have more warmth. What do you think?
Mobile fermentation vat and mobile hydroponic crop growing?
For a truly mobile base, not needing to have to find a fixed location in order to farm and brew
[quote=ânuker22110, post:177, topic:10523â]Mobile fermentation vat and mobile hydroponic crop growing?
For a truly mobile base, not needing to have to find a fixed location in order to farm and brew[/quote]
Hmmm, the vat might be doable if I can implement a furniture flag to a vehicle part. The crop growing might require source code edit and if so it is out of my hands.