A mobile green house of sort. I guess allowing dirt on vehicles as tiles would be the way to go.[/quote]
dirt tiles on vehicle would be a little crazy cause can you imagine how big your vehicle would have to be to have any amount of meaningful harvest? on the other hand, a hydroponic rack thing would fit better because you get higher yield for less area usage. Which also holds true IRL cause the plants receive 24/7 light, nutrients, and water, not to mention you can stack multiple layers of plants growing practically on top of each other.
With regards to the source code edit, perhaps a halfway implementation could be just to make a new vehicle part(tool which use electricity), which uses a new recipe (seeds+water+fertilizer) and returns seeds and harvest after some time. Could be that this recipe gives you something called āplanted hydroponic trayā, which you place back in said vehicle part and then you activate it after some time to get harvest(kindof like the yeast culture thing)
It would require code support for this. The way I make vehicle parts is make the part, assign weight, assign durability put in the appropriate flags (determines what the part will do), assign a battery usage is needed and from what item the installation is done. In order for me to make vehicular farming would be for a flag to allow me to do so or a part that allows dirt to be in a vehicle.
The most recent experimental (0.C-10416-g1f0b8de) seems to have completely broken this mod. Whenever I load a world with this mod enabled, I just get a really long string of errors and then the game crashes.
Just to be sure I did a fresh install with JUST your mod running and can reiterate that itās almost like the entire mod cannot detect itself, virtually every item and vehicle part seems to throw off an error. Bit new to debugging Cata, is there a way to expand the three lines of error code when loading a world so I can avoid taking roughly 3000 screenshots? I enjoy the mod enough that if you want me to sit down and make a list of everything thatās throwing an error Iāll do it I justā¦lord I hope thereās an easier way.
@Noctifer I believe its the scenario causing the error. BevapDin changed the way overrides work, they are more akin to the monster types āedit-modeā now.
Thatās the PR detailing the changes.
@HurricaneJoe A quick workaround is to alter the āidentā field of the ambushed scenario to ambushed-survivor or anything really. Itās now conflicting with the core scenario it used to override. After the first error, the game stops loading a lot of the mod thus leading to the cascade of errors you are seeing.
Want some tips for getting on RNGs good side? She is exceedingly nice to me most of the timeā¦ with a few minor railroad ties over the head here and there to remind me to stop taking it for granted.
Love the concepts in this mod, but Iām sad to report, the Solar Flashlight I made seems to not be charging when I leave it on the lawn for sunny days on end.