[quote=“Maddremor, post:600, topic:10523”][quote=“Noctifer, post:599, topic:10523”]Thank you for your kind word and glad you enjoy it!
As for you question, a quick comparison to other sheaths revealed no clear problems The only explanation I could have it’s that the max_volume is too high…but even then there is no minimum volume…[/quote]
I have a vague recollection of the minimum volume defaulting to some fraction of the maximum volume instead of 0 if not specified. Don’t take my word for it though.[/quote]
That did it, I added
"min_volume": 0,
before
"max_volume": 10,
and now it sheathes the butcher knife just fine. Excellent!
Updated the mod in the onedrive link once more. I have added a few encounter similar to the mi-go and dead scientist one but with this mod’s NPCs and monsters. Also dropped the number of mandatory terrain even further, I did not know I had it so high…
Same download process, use the onedrive link in the OP. Happy gaming!
Made a decently large update to the mod’s Lore and other misc stuff. Added actual in-game mission for some NPCs, made the Apophis fight happen underground, fixed some NPC unwanted behavior, made changes to terrain like placing walls instead of fences and made the Survivor Holdout not be a freebie anymore by changing the skitter bots to some challenging zombies.
Download process stays the same, use the onedrive link in the OP. Possible gtihub release with changelog soon.
[quote=“Taberone, post:597, topic:10523”][quote=“Noctifer, post:596, topic:10523”]Last time I check, I only have 3 required buildings.
Give me a list of your mods to check their required buildings.[/quote]
2 things:
1.The Experimental-Z-Levels and more-Building mods might have issues. 2.My mod had WAY more required building that I though…I fixed that too.
The v5.0 release of this mod is out! It is the same version as the onedrive link but contains a changelog from the previous release. This also make the version in the launcher up-to-date as well.
Also, the OP was update, hadn’t done it since 2016…
Ok I have no idea why but for some reason and I’m am not even sure if its your mod but for some the small electric motor doesn’t actually work as an engine as it doesn’t show up on the engine part of the examine vehicle ui or the control engine ui. I am only asking because I can’t use the electric motor on an electric bicycle and so far your mod is the only one I found that changes that particular motor.
EDIT: Fixed it changed ENABLE_POWER_DRAIN to ENGINE and that appears to have fixed it. It looks like overrides don’t play nice with copy froms.
So I found an organic defusion set (I think it’s supposed to be spelled diffusion) and I think it’s from your mod because it seems similair to the organic infusion set, but I can’t find any info on it in the readme or here. What’s it do?
Updated the one drive link and made a hotfix release on github. The update is a bunch of fixes that came to my attention, including a couple errors. This also rebalances the organic infusion set and organic defusion set. All methods of updating are up-to-date-so pick your poison; this includes the onedrive link, github download button, github release and the launcher.