So for those of you who have wondered what i have been up to…
Can anyone guess what this is?
[code]for (int i = 0; i < SEEX * 2; i++) {
for (int j = 0; j < SEEY * 2; j++)
ter(i, j) = t_grass;
square(this, t_floor, 0, 0, 14, 9); //Oddzball-house floor #1
square(this, t_wall_wood, 16, 0, 23, 9); //Oddzball-Barn exterior #2
square(this, t_fence_barbed, 0, 13, 23, 23); //Oddzball-field exterior #3
line(this, t_wall_h, 0, 0, 14, 0); //Oddzball-House north wall #4
line(this, t_wall_h, 0, 9, 14, 9); //Oddzball-House south wall #5
line(this, t_wall_h, 1, 5, 8, 5); //Oddzball-House interior wall 1 horizontal #6
line(this, t_wall_h, 10, 4, 13, 4); //Oddzball-House interior wall 2 horizontal #7
line(this, t_wall_v, 0, 1, 0, 8); //Oddzball-House west wall #8
line(this, t_wall_v, 14, 1, 14, 8);//Oddzball-House east wall #9
line(this, t_wall_v, 9, 4, 9, 5);//Oddzball-House interior wall 3 vertical #10
line(this, t_wall_v, 10, 1, 10, 3);//Oddzball-House interior wall 4 Vertical #11
square(this, t_dirt, 17, 1, 22, 8); //Oddzball-Barn Floor #None
square(this, t_dirt, 1, 14, 22, 22); //Oddzball-Field dirt #12
ter( 5, 0) = t_window_domestic; //Oddzball- House window Begin placing items left-right, top-down
ter( 12, 0) = t_window_domestic;//House window
ter( 19, 0) = t_door_c;//Barn door N1
ter( 20, 0) = t_door_c;//Barn door N2
ter( 1, 1) = t_dresser;//Bedroom dresser 1
square(this, t_bed, 2, 1, 3, 2); //Big old bed in bedroom
ter( 4, 1) = t_dresser;//Bedroom dresser 2
ter( 11, 1) = t_toilet;//Toilet in bathroom
ter( 12, 1) = t_sink;//Sink in bathroom
ter( 17, 1) = t_locker;//Locker in barn
ter( 18, 1) = t_locker;//Locker in barn
ter( 10, 2) = t_door_c;//bedroom to bathroom door
ter( 13, 2) = t_bathtub;//Bathtub
ter( 0, 3) = t_window_domestic;//West bedroom window
ter( 18, 3) = t_column; //Barn pillar 1
ter( 21, 3) = t_column; //Barn pillar 2
ter( 7, 4) = t_chair; //Chair in bedroom
ter( 8, 4) = t_desk; //Desk in bedroom
ter( 12, 4) = t_door_c; //Kitchen to bathroom door
ter( 5, 5) = t_door_c; //Living room to bedroom door
ter( 13, 5) = t_cupboard; //Bleck so many cupboards
ter( 2, 6) = t_armchair; //Armchair in living room
ter( 13, 6) = t_cupboard; //cupboard…
ter( 18, 6) = t_column; //Barn pillar 3
ter( 21, 3) = t_column; //Barn pillar 4
ter( 13, 7) = t_oven; //oven
ter( 22, 7) = t_dirtmound; //oven
line(this, t_cupboard, 8, 8, 13, 8); //Row of cupboards
ter( 10, 8) = t_fridge; //Refridgerator
ter( 12, 8) = t_sink; //Kitchen sink
line(this, t_dirtmound, 21, 8, 22, 8); //Dirt corner of barn
ter( 2, 9) = t_window_domestic;//House window living room
ter( 7, 9) = t_door_c; //House entrance
ter( 12, 9) = t_window_domestic;//House window kitchen
ter( 19, 9) = t_door_c;//Barn door S1
ter( 20, 9) = t_door_c;//Barn door S2
ter( 0, 13) = t_fence_post;//Fence post 1
ter( 23, 13) = t_fence_post;//Fence post 2
line(this, t_dirtmound, 2, 15, 21, 15); //Crop row 1
line(this, t_dirtmound, 2, 17, 21, 17); //Crop row 2
line(this, t_dirtmound, 2, 19, 21, 19); //Crop row 3
line(this, t_dirtmound, 2, 21, 21, 21); //Crop row 1
ter( 0, 23) = t_fence_post;//Fence post 3
ter( 23, 23) = t_fence_post;//Fence post 4[/code]
Upcoming feature for CZS soon!