Great work so far, loving the additions (sorry I couldn’t be more/any help with the map gen!) and it’s starting to really pull together now!
Just been thinking for the next release it might be good to look at the char gen. and get rid of the android, night vision and robust genetics traits and change the intelligence description. It’d be a quick fix which would separate the CZS fork a bit further.
I also have to say, I’d kind of like to see wolves gotten rid of completely at the start ( it’d be really good to have them later but I don’t know if it’s possible to spawn them after worldgen?) as they’re a huge pain at the start of the game, and no matter how hardcore we want it, dying as soon as you leave the shelter is just annoying/pointless as there is no way to defend yourself against them. Perhaps they could wander off after not too long? this would mean you could wait them out perhaps?
As many people have commented, DDA is supposed to be set a few days after, so wolves wouldn’t really have encroached inwards after just a few days, and they hardly ever attack unprovoked (especially if there was other food around, which there certainly would be) so lore wise it works well too.