Glorious. And no worries, I recall a long-ass time spent fumbling around back in my day, and I still always miss the occasional error. Happens to everyone.
I still can’t touch the source code without it catching on fire.
Glorious. And no worries, I recall a long-ass time spent fumbling around back in my day, and I still always miss the occasional error. Happens to everyone.
I still can’t touch the source code without it catching on fire.
[quote=“Random_dragon, post:41, topic:13558”]Glorious. And no worries, I recall a long-ass time spent fumbling around back in my day, and I still always miss the occasional error. Happens to everyone.
I still can’t touch the source code without it catching on fire.[/quote]
Yeah, I bet that caused quite a few keks and bouts of hair-pulling. I am getting better, though. I’m paying much more attention to HOW I write things, rather then what I’m writing. Next thing, though, I need to make a canister that holds promethium.
Ah, maybe. And hmm. Now that I think about it, I don’t actually know if the recharge and solar effects will load magazines. :V
And hmm. I think there is some optional code than can make liquids convert into fields when spilled, which might be usable for pronethium if self-igniting makes sense.
[quote=“Random_dragon, post:43, topic:13558”]Ah, maybe. And hmm. Now that I think about it, I don’t actually know if the recharge and solar effects will load magazines. :V
And hmm. I think there is some optional code than can make liquids convert into fields when spilled, which might be usable for pronethium if self-igniting makes sense.[/quote]
I made the ammunition that laspacks take is just a re-named battery.
I wonder if I could make a recepie that uses fire to add ammunition to magazine, using an empty magazine, that produces a full magazine. I don’t know how to do recipes but I’m looking into making some nids right now.
Ah, hmm. Renamed batteries work I guess. I’ll test whether the existing setup works or not though. If solar power and recharging stations can top off magazines, that’ll be neat.
If you make lasgun cells act like generic batteries you could add a crafting recipe for them, yeah.
[quote=“Random_dragon, post:45, topic:13558”]Ah, hmm. Renamed batteries work I guess. I’ll test whether the existing setup works or not though. If solar power and recharging stations can top off magazines, that’ll be neat.
If you make lasgun cells act like generic batteries you could add a crafting recipe for them, yeah.[/quote]
The idea that I’m going for is to have the lasgun battery are used to recharge the power pack and then thrown away. I don’t want to have batterys be compatible with a lasgun’s chargepack because the lasguns are WAY OP right now. They’ll need to be balanced.
Hmm. Actually if the charging methods work it would be viable for them balance-wise, to make it harder to spam lasers all day.
A crafting recipe to make a disosable charging cell would work, but since it’d realistically take a LOT of power to charge them with AAs. X3
[quote=“Random_dragon, post:47, topic:13558”]Hmm. Actually if the charging methods work it would be viable for them balance-wise, to make it harder to spam lasers all day.
A crafting recipe to make a disosable charging cell would work, but since it’d realistically take a LOT of power to charge them with AAs. X3[/quote]
If they can be recharged by fire and other stuff, then I’ll definitely be toning down the power of the shot, HUGELY! Also, on the topic of melta’s, is it possible to add two magazine onto one weapons and would it be possible to tell me how to make a custom explosion?
…well fuck, I discovered the hard way that recharger stations don’t really work on anything not fueled by batteries. It generates an error in the attempt.
And if it was possible to charge them with fire in exchange for damaging them that’d be funny.
And…I’m now pondering if there’s a sane way to make lasguns rechargeable instead, but that requires not allowing unloading them. Maybe. Unless I can figure out how to work around that. And if I can also get it to consume multiple batteries per shot…
[quote=“Random_dragon, post:49, topic:13558”]…well fuck, I discovered the hard way that recharger stations don’t really work on anything not fueled by batteries. It generates an error in the attempt.
And if it was possible to charge them with fire in exchange for damaging them that’d be funny.
And…I’m now pondering if there’s a sane way to make lasguns rechargeable instead, but that requires not allowing unloading them. Maybe. Unless I can figure out how to work around that. And if I can also get it to consume multiple batteries per shot…[/quote]
I guess that I could make a Laspack recharge but it would take a fully charged storage battery to charge one pack.
Maybe. There are FIRE_20 and FIRE_100 flags for guns. I dunno if they can be variable like similar flags (RECOVER_X, LIGHT_X), but that would allow just straight-up using batteries as ammo.
Can I put the [FIRE_50] flag on ammo itself?
Don’t think so, but it seems to work on guns. It appears the be massively impractical to make lasguns work by recharging though, but being able to reload directly from loose batteries might help. Thing is, what would be a good ratio of batteries to las shot?
EDIT: Actually, if I stick with the assumption that lasgun packs have 80 shots or so, I can do the math myself based on your statement that a single storage battery should be enough to charge 1 lasgun pack. :V
Another slight problem, batteries in items have weight, it seems. A fully-loaded lasgun with 8000 battery (80 shots, 100 battery per shot) goes from weighing 5.51 pounds to…a lot more. Not even half-charged and it’s past 13 pounds.
Meanwhile it seems that a full large storage battery (40000 power) charges up to 3808 battery, the result being almost 14 pounds.
EDIT: It also does jack shit damage because the lasgun energy was set to do some of the damage. D:
[quote=“Random_dragon, post:53, topic:13558”]Don’t think so, but it seems to work on guns. It appears the be massively impractical to make lasguns work by recharging though, but being able to reload directly from loose batteries might help. Thing is, what would be a good ratio of batteries to las shot?
EDIT: Actually, if I stick with the assumption that lasgun packs have 80 shots or so, I can do the math myself based on your statement that a single storage battery should be enough to charge 1 lasgun pack. :V[/quote]
I made that statement as a scaling factor. However that might make it more convenient. 40000 battery to make 80 shots. 1 shot should be about 500-600 power. That would make it high enough to not really be practical and really make you think “can I justify this” before you pull the rigger. Even when you have a vehicle that has a couple of storage batteries, it’s still quite a large investment to charge a single 80-shot chargepack, not to mention the 140-shot packs. hmmm…
[quote=“Random_dragon, post:54, topic:13558”]Another slight problem, batteries in items have weight, it seems. A fully-loaded lasgun with 8000 battery (80 shots, 100 battery per shot) goes from weighing 5.51 pounds to…a lot more. Not even half-charged and it’s past 13 pounds.
Meanwhile it seems that a full large storage battery (40000 power) charges up to 3808 battery, the result being almost 14 pounds.
EDIT: It also does jack shit damage because the lasgun energy was set to do some of the damage. D:[/quote]]
Energy doesn’t weight anything.
That is admittedly also a heavy investment for a flashlight. Okay, even if it’s a flashlight when you’re aiming at orks, when 90% of the enemies in CDDA are balanced with modern guns in mind. 3:
Yes, but batteries do weigh something. And loading them into a magazine makes it heavier. As far as I can tell this basically amounts to cramming a pile of AAs into the magazine. 3:
Noct here! Random_dragon has briefed me on current problems with magazines and I’ll see if I can help find solutions. Might have to resort to UPS for recharging and seeing if flags, effects, etc can be added to magazines to make the makeshift grenades. Maybe a recipe when loaded and fire is near it becomes an explosive object?
Hmm. It gets easier the less silly features I insist on. :V
Get rid of them only if there is now way to include them. Part of the fun is discovering a way to include them.