[quote=“Noctifer, post:78, topic:13558”]So I will leave this here as an example of how ludicrous you can make weapons in the game…
{
“id”: “flesh_rifle”,
“type”: “GUN”,
“symbol”: “(”,
“color”: “dark_red”,
“name”: “Biological Rifle”,
“description”: “A rifle made out of fleshy material enclosed by metal. It fires… something - something quite damaging and flammable. It seems to absorb radiation and electricity. Occasionally it twitches or lets out disturbing noises that sound suspiciously like moans. Hopefully it’s not sentient…”,
“price”: 580000,
“material”: [
“flesh”,
“steel”
],
“ammo_effects”: [
“BOUNCE”,
“NEVER_JAMS”,
“INCENDIARY”
],
“flags”: [
“NO_AMMO”,
“NEVER_JAMS”,
“NO_UNLOAD”,
“MODE_BURST”
],
“skill”: “rifle”,
“weight”: 1872,
“volume”: 8,
“bashing”: 8,
“to_hit”: -1,
“ranged_damage”: 40,
“pierce”: 20,
“range”: 35,
“dispersion”: 30,
“sight_dispersion”: 50,
“aim_speed”: 5,
“recoil”: 20,
“durability”: 8,
“burst”: 5,
“reload”: 0,
“valid_mod_locations”: [
[
“sights”,
1
],
[
“stock”,
1
]
],
“use_action”: “ARTIFACT”,
“artifact_data”: {
“effects_carried”: [
“AEP_ATTENTION”,
“AEP_PBLUE”,
“AEP_RESIST_ELECTRICITY”
],
“effects_wielded”: [
“AEP_EVIL”,
“AEP_DEX_UP”,
“AEP_PER_UP”,
“AEP_MUTAGENIC”
]
}
}
[/quote]

Also, mind if I hijack some of this code for the Hormegaunts?