I think my modus operandi was to have the game open with a debug character, and just run around until i find stuff that is not tiled, whether crafted or wore or just a normal world tile.
I’d have my tiles.json and other, bigger tileset’s tiles.json open in notepad++, and when i’d find a missing tile then one of two things would happen:
1- one is that the tile has the RetroDays art, and therefore has to be found within the tiles.png and then redrawn, which is the most fun part.
Sometimes however, that Retrodays tile was used for a variety of things that would have to look different in BrownLikeBears, like, i don’t know, glass sheets and paper sheets, to give an example (I think they had the same tile? hehe). Then i’d redraw the tile, (paper for example) and assign a new line of code for the different one (glass), which is quite easy, and i’ll explain it in point 2
2- it can also happen, specially with all these versions that have come and gone, that the tile does not exist. Then you gotta 1- draw it, 2-find the code in the other, more up to date tileset’s tiles.json, 3- add it to blb’s tiles.json.
If you can’t find the code in the other tileset’s tiles.json, then you can always with the debug tool, with either “spawn item” (it shows you the actual item code over the description, just exchange the name in the code snippetty thingamajig) or “edit terrain” if it’s terrain/furniture. Also the edit terrain tool is a really easy way to find all the missing terrain tiles!
That could be a tutorial for people who want to edit/“make your own tileset based on others tileset”!
Also worn items had some prefix to the name in the code snippet that was like “overlay_worn_X” but i can’t remember it quite well. It’s quite easy to find, they are the first code thingies to appear in my tiles.json!
any more questions i’m here! sorry for taking quite a long time. Wasn’t in town!