Umm… Hi all, new here…
Is the heavy rail rifle balanced and/or realistic? I couldn’t find any older discussions about this item, but it seems to me, to be a glaring inconsistency that should’ve been brought up at least once before?
The rail rifle, as it stands (ver. 0.E-2):
- Is built by a lone survivor
- Has an auto learned recipe
- Is built from somewhat easily available materials/scrap
- Has low/no recoil
- Does damage comparable to an antitank rifle
- Is handheld (no vehicle/turret mounting required)
- Is as accurate and as far reaching as a sniper rifle
The only real ‘drawback’ I could find was that the ammo (ups+rail) is somewhat heavy and voluminous, although that too is kinda easy to craft.
Comparing this with the other weapons in the game, it makes the ultra high-tech research facilities and its administrators look like fools to not have invested almost entirely in this kind of technology for weapons. Even the best Rivtech weapons in the game were handed to my survivor for free, I think she’d probably pass it up in favor of the heavy rail rifle.
P.S: I recall several other things being scheduled for removal (like drop-in auto sear) but are still in the game, I’m starting to doubt if I have my game configured right and apologize in advance if that is the case
P.P.S: Unrelated to this, but if I may do this in the same post, I would like to question the naming and/or construction of kevlar hulks. Is kevlar really able to take multiple shots from an AT rifle…? Seems more like titanium or maybe some next-gen carbon nano-fiber tech