It’s not complete. It’s usable but I only converted the most common stuff you see around. I usually just load ASCII and tiles and then convert the stuff I stumble on.
Before I start the busywork of going through all the object files, I’m waiting that tile mode gets the needed fixes. Like the (V)iew menu and some other things that are displayed differently between ASCII and tiles (like smoke). With things changing every day it’s not that convenient to complete the tileset only to have to change everything again. But before things stabilize programmers need to do the programming, and now I read that some fixes won’t likely be ready for next version.
IT’S KIND OF A BIG DEAL.
What is that people don’t like about the sprites? Because they are too tiny? What tells them apart is mostly just the color, so I don’t see using sprites all that different from using letters. Zombies all use a “Z”, so you use color to tell them apart. In my tileset you STILL use the color, since the sprite may be too small. But there isn’t a loss.
If they are too tiny see this, which is a good compromise for me:
If it’s instead just a preference thing I could make optional tiles with just letters. I also prefer clarity, but in this case there’s really no difference.