…And I actually think it’s better than playing with any tiles at all.
…Is what I would say, if it were not for a very big problem I have with this: The default texture is just periods. Lots and lots of . . . . . . . . . . . . . . . . . . .
This is a problem because it’s extremely difficult on my eyes to try and make out terrain that’s signified by tiny, colored dots on a black background.
Why can’t the default tile by an entire square, and not just a pinprick of color against a black background? This would make the game so much more bearable to play without tilesets
So is there any way to change this at all? I’d really love to play Cataclysm with ASCII, I really do, but it’s just that I feel like I’m trying to look at a map while wearing a black skiing mask backwards.
I can’t stand solid blocks of color myself, and that would be harder on my eyes, so I’d much prefer it stay the way it is. It’s possible a custom tileset of sorts could give you what you want, but it doesn’t seem like alternative ASCII tilesets exist for this game.
Solid colours make it really hard (for me, anyway) to distinguish objects, monsters and even the PC from the terrain. I’m colourblind between red/green, though, so it’s already a nightmare for me to make out 90% of Zeds.
Has anyone finished the .noe file for the NotEye Frontend (roguelike), Cataclysm_DDA?
It’s promising and you get to play with presets. All the major roguelikes have (some sort of) support.
As far as the font goes, I’m getting the EightBitUS font ready; you’ll get around 1500 characters to ASCII-art with. I just need to make sure it’s Unicode-proof. Meanwhile, try some of the square fonts; cootue_curses_square_16x16 was mentioned sometime back, and it worked well for me, even with 14x14 or so.