"Ascension mod" or: "Winning DDA: the mod"

Right, thank you kindly.

I plopped in Winning_DDA but it says I donā€™t have itā€™s dependencies. What am I doing wrong? I havenā€™t installed this mod for a looooooong time.

well, you still need to have PKā€™s, Cata++ and blazemod installed separately. Newest versions are linked in the OP

edit: yeah, no. nyet. nein. done.

The OP? Whatā€™s that?

I canā€™t load into a world because of this DEBUG issue:

DEBUG : Error: data/mods//PKs_Rebalancing-master//pk_regional_settings.json: line 423:9: ā€œforest_trail_settingsā€: { ā€¦ } required for default

          }
      }
  },
    ^
  "map_extras": {
      "forest": {
          "chance": 20,                 "//": "one in # chance of spawning an extra",

FUNCTION : bool main_menu::new_character_tab()
FILE : src/main_menu.cpp
LINE : 796

If PKā€™s isnā€™t required then why is it that at some point it was mentioned that it was required? :confused:

The magnifying glass only shows the comment I did on this thread.

Ascension says that it needs PKā€™s Rebalance so it seems to fit in here.

I had the same problem. The root issue seems to be that the Siyalatas version of PKRM is incompatible with the latest CDDA build, so you need to use the other version of PKRM instead. Hereā€™s how I got everything to work:

  1. Pull CDDA Build #8336 using e.g. the game launcher tool (latest build)

  2. Install Ascension by clone/downloading it from git and extracting \WINNING_CDDA\ into the mods folder

  3. Install the latest version of Arcana by clone/downloading it from git and extracting \ARCANA\ into the mods folder

  4. Install the Dissociativity version of PKRM by extracting \PKS_rebalancing_master\ into your mods folder, getting it from the clone/download of https://github.com/Dissociativity/PKs_Rebalancing. The other version of PKRM does not work right now.

Start CDDA and youā€™re good to go. You only need to select Ascension mod when creating a world in-game, as it will autoselect the other necessary mods.

It may be helpful to include the last tested version of CDDA and commit of Arcana / PKRM in the OP instructions so that we know of a safe version for installation that may not become dated by new commits. Just a friendly suggestion.

Both versions of PK have been in the OP for a while now, siyaltasā€™ just happened to be a personal preference back then and it used to be as updated as the main one way back when, then stuff happened that broke compatibility and was quickly fixed by disā€™ and it took more to update siyā€™s.
Long story short: if one version of PK doesnā€™t work with the latest experimental, use the other. Arcana has only one version. DDA gets updated like 4 times a day.
Itā€™s not exactly rocket science.:rofl:

Winning DDA + Cata++ = i am in hell for goodā€¦

Winning DDA increase difficulty by 200% (i love it)

Cata++ adds a monster that regenerate so quickly that Anti material rifle is the only solution (good)

i gave this combination hell/heaven :smile:

Personally, I hate the concept of too much magic added to the game as a default. Modding magic is fine. The pseudo technology is fine though. At least it makes the attempt at realism.

This mod is broken again after a recent cdda update (9166). I hadnā€™t updated in a few weeks so Iā€™m not sure which version broke ascension. Both pkā€™s and arcana work by themselves, so Iā€™m sure ascension is the problem. Hereā€™s the error I am getting when trying to begin character creation on a new world:

DEBUG : Error: data/mods//Winning_DDA/terrain.json: line 4:26: missing mandatory member ā€œdescriptionā€

[
{
ā€œtypeā€ : ā€œterrainā€,
ā€œidā€ : ā€œt_altarā€,
^
ā€œnameā€: ā€œmacabre altarā€,
ā€œsymbolā€: ā€œ#ā€,
ā€œcolorā€: ā€œredā€,

FUNCTION : bool main_menu::new_character_tab()
FILE : src/main_menu.cpp
LINE : 811

Hereā€™s a fixed version.
http://s000.tinyupload.com/index.php?file_id=76847162688389333207

Iā€™m getting three errors I need some help with, using the version Gunblast posted a couple weeks ago.

  1. monster mon_blob_brain has no harvest entry
    This is a known error that from what I could find online, doesnā€™t actually do anything. Still, the error with blazemod has been around so long that I thought it weird itā€™s still there O_o

  2. There are too many mandatory overmap specials (74 > 72)
    Also known error, solution is I guess to turn some mods off. Which do you suggest I turn off? I have More Locations, Fujiā€™s More Buildings, Mapgen Demo and Urban Development. Basically all the ones packaged in the Launcher.

  3. invalid overmap terrain id ā€œhell_city_entranceNWā€
    This is the one thatā€™s actually causing my game to crash, and I canā€™t figure out how to solve it. It goes on to list almost every overmap id from hell_city as invalid (basically all the ones that are from PKā€™s and not the ones added in Ascension). The error only happens when running Ascension, it does not happen running just PKā€™s and Arcana.

Please halp :x

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Hello, Iā€™m not currently updating this project anymore, mainly because Iā€™ve been banned by mr Kevin for 1000 years here and on github (lol) for disagreeing with him over minutiae. I also hear that LUA support is going to be dropped, which canā€™t be good for PK.
Anyway, I canā€™t close this talk anymore and there is a chance this might actually get deleted (I tried posting several months ago and it got deleted, dude can really hold a grudge).
Anyway, my hands are tied until 3018.
Until then!

1 Like

A shame. Cataclysm is in desperate need of endgame challenges since the only real killer of late mid-game characters is boredom.

ā€œTo think is sacred; let every person think freely! To express what you think is sacred; let every person express his thought freely! If you do this, you prove that you are a conscientious and a moral human being! If you donā€™t do this, you just declare yourself being fascist!ā€
ā€• Mehmet Murat ildan

PKs never had anything to do with Lua

I kinda brute forced this one away, but I stayed consistent with the harvest entries I chose. Replace your boss_monsters.json with this and itā€™ll shut up.

Dump the mapgen demo, it eats a lot of slots for not much return.

This one is giving me a headache. I disabled all the files in the PK directory. You lose the mechaspider boss fight in the altered hellspire, so debug one in if you want to fight it. Or, add it to a monstergroup and shit your pants when they start wandering around downtown. Iā€™m at a loss as to why it doesnā€™t work, making maps mystifies me.

Good luck.