"Ascension mod" or: "Winning DDA: the mod"

Right, thank you kindly.

I plopped in Winning_DDA but it says I don’t have it’s dependencies. What am I doing wrong? I haven’t installed this mod for a looooooong time.

well, you still need to have PK’s, Cata++ and blazemod installed separately. Newest versions are linked in the OP

edit: yeah, no. nyet. nein. done.

The OP? What’s that?

I can’t load into a world because of this DEBUG issue:

DEBUG : Error: data/mods//PKs_Rebalancing-master//pk_regional_settings.json: line 423:9: “forest_trail_settings”: { … } required for default

  "map_extras": {
      "forest": {
          "chance": 20,                 "//": "one in # chance of spawning an extra",

FUNCTION : bool main_menu::new_character_tab()
FILE : src/main_menu.cpp
LINE : 796

If PK’s isn’t required then why is it that at some point it was mentioned that it was required? :confused:

The magnifying glass only shows the comment I did on this thread.

Ascension says that it needs PK’s Rebalance so it seems to fit in here.

I had the same problem. The root issue seems to be that the Siyalatas version of PKRM is incompatible with the latest CDDA build, so you need to use the other version of PKRM instead. Here’s how I got everything to work:

  1. Pull CDDA Build #8336 using e.g. the game launcher tool (latest build)

  2. Install Ascension by clone/downloading it from git and extracting \WINNING_CDDA\ into the mods folder

  3. Install the latest version of Arcana by clone/downloading it from git and extracting \ARCANA\ into the mods folder

  4. Install the Dissociativity version of PKRM by extracting \PKS_rebalancing_master\ into your mods folder, getting it from the clone/download of https://github.com/Dissociativity/PKs_Rebalancing. The other version of PKRM does not work right now.

Start CDDA and you’re good to go. You only need to select Ascension mod when creating a world in-game, as it will autoselect the other necessary mods.

It may be helpful to include the last tested version of CDDA and commit of Arcana / PKRM in the OP instructions so that we know of a safe version for installation that may not become dated by new commits. Just a friendly suggestion.

Both versions of PK have been in the OP for a while now, siyaltas’ just happened to be a personal preference back then and it used to be as updated as the main one way back when, then stuff happened that broke compatibility and was quickly fixed by dis’ and it took more to update siy’s.
Long story short: if one version of PK doesn’t work with the latest experimental, use the other. Arcana has only one version. DDA gets updated like 4 times a day.
It’s not exactly rocket science.:rofl:

Winning DDA + Cata++ = i am in hell for good…

Winning DDA increase difficulty by 200% (i love it)

Cata++ adds a monster that regenerate so quickly that Anti material rifle is the only solution (good)

i gave this combination hell/heaven :smile:

Personally, I hate the concept of too much magic added to the game as a default. Modding magic is fine. The pseudo technology is fine though. At least it makes the attempt at realism.

This mod is broken again after a recent cdda update (9166). I hadn’t updated in a few weeks so I’m not sure which version broke ascension. Both pk’s and arcana work by themselves, so I’m sure ascension is the problem. Here’s the error I am getting when trying to begin character creation on a new world:

DEBUG : Error: data/mods//Winning_DDA/terrain.json: line 4:26: missing mandatory member “description”

“type” : “terrain”,
“id” : “t_altar”,
“name”: “macabre altar”,
“symbol”: “#”,
“color”: “red”,

FUNCTION : bool main_menu::new_character_tab()
FILE : src/main_menu.cpp
LINE : 811

Here’s a fixed version.