Ok, just a brief rundown of what I’m currently working on to keep you all in the loop.
[size=18pt]In the upcoming version:[/size] (as per the poll this will be more or less 100% focused on refining the “Air-Drop” system)
[size=12pt]NPC drops for Faction “Currency”.
[/size]
Currency will be tiered
Low
Medium
High
NPC’s will drop certain pieces of equipment that will be a sort of Pseudo currency, and there will be different levels to this (sort of like the equivalent of Copper, Silver and Gold coins in MMO’s), meaning that say a scientist drops 4-5 “Unusual Chemical Vials” (will be a “copper coin” level currency, so very common and low value) then it may take 20-30+ to get something worth while to trade for.
These low, medium and high currencies can be combined and broken down to make the tier above or below respectively, so say 50 low = 1 medium, 50 medium = 1 high (just a rough set of numbers for now)
Currency can be used to trade air-drops or used as a “gift” to the factions to increase reputation and obtain higher level licences. (See Below)
[size=12pt]Factions:[/size]
The “factions” will be 100% off screen and no NPC’s will actually be seen or directly interacted with BUT…
Several factions exist to be traded and supplied by, they will be a few stereotypical factions ranging from scavengers with low tech demands and low tech drops to highly advanced factions desiring and supplying only the most advanced and rare equipment.
These factions will be “traded” with 100% through the crafting system via my “Air-drop” system, to order in items the player will need a licence, a radio and a flare. To obtain a licence the player must first offer the currency items to the factions in exchange for tokens, 50 tokens are used to make a Class-1 licence(lowest). Each faction will have its own unique licence and is only useful for trading with that faction. Tokens will act as “licence charges/ammo”
Once a basic “Class 1” licence is obtained the player can order very basic and low value items in exchange for either scrap materials, tokens or faction currency.
Higher class licences will have higher costs and unlock more advanced air-drops.
[size=10pt]I will test this thoroughly to make sure that drops are both balanced and consistent and that this method actually seems fun, intuitive and gives the mod the depth I hope it does. [glow=green,2,300]As soon as a stable and more or less “comfortable” version is cobbled together ill upload it as an “Experimental/testing version” so I can get some feedback from you guys :)[/size]