[center]Hello and welcome everyone to Karicter’s SHTF Handloader mod.
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This mod is a new, more canon, non-game-breaking, mod that reinvents not only the use of crafting gunpowder and firearms without scouring for a kinetic bullet puller, but also fleshes out the process as an actual in game hobby/pastime of destruction. The mod rose from MANY other players desires to keep gunpowder crafting: center[/center]
[center]However This iteration of mine is mostly, for me anyways, a reason to validate all my work on the wiki [/center]
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[center]I will use this thread to post updates and of course releases that will hopefully maintain compatability with the Actual game as it releases. Everyone’s help is much appreciated both past, present, and future. Have fun handloading![/center]
[center]Current Visual Update:[/center]
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After gathering previous posts and discussions from players concerning handloading as a whole, I think I was able to list a number of items and devices that will be need to be created in order for this to work. That list and its progress is below.
Gunpowder will need:
- Static version: Ball mill and chemistry set (which will actually be mobile like the hand press & die.
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Mobile/handheld version: Mortar & Pestle (produces “broken gunpowder”) and chemistry set.
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Bullet Casings will need:
Static version: Large drill press & die machine and Hand prime tool
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Mobile/handheld version: hand press & die set and Hand prime tool
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While repairing gunpowder is impossible for obvious reasons, “broken” casings can be repaired via use of an Annealing machine, whether they are fired or die pressed ones.
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Handloading (Current “mobile” process) uses:
hand press & die set
heat source of some kind
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As stated earlier, this will be made inferior to Static handloading via “broken” rounds/powders/casings being created which of course may misfeed or backfire.
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Handloading (Static) will need:
1.Large drill press & die machine.
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2. Power system (Generator or UPS)
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New items needed for the process:
Graphite - Powder used in the Ball mill to coat the Black gunpowder along with Ammonia turning it into modern Gunpowder.
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Pencil - very small source of Graphite.
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Pencil box - disassemble for multiple Pencils.
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Jar of Graphite - usually found in school labs and hardware stores.
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Casing mold (9mm) - Different caliber molds, but this is a 9mm version just as a placeholder. Used to make casings.
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Hand prime tool (Maybe) - used in conjunction with the Drill press & die machine OR the Hand press and die set for priming cases.
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Barrel brush (Maybe) - used to clean out crude firearms that use black gunpowder as a propellent.
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Proposed new Recipes:
Gunpowder = Black gunpowder+Graphite+Ammonia+Ball mill (Nearby)
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Casing (High chance to produce “broken” casings.) = Hand press and die set+Hand prime tool+Casing mold (desired caliber version)+Copper+Primer (desired firearm model).
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Casing (Low chance to produce “broken” casings.) = Drill press and die machine+Hand prime tool+Casing mold (desired caliber version)+Copper+Primer (desired firearm model).
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All reloaded round recipes stay the same, however crafted with “broken” casings or crafted themselves “broken” by low skill or the Hand press and die set can be repaired with this recipe:
Annealing machine (Nearby)+power source.
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So, tl;dr:
Large drill press & die machine
Annealing machine
Ball mill
Hand prime tool
Mortar & pestle
The above “machines” are offically TBA for this mod, and the infered tweaks to canon/vanilla game mechanices i.e. producing “broken” casings/gunpowder/rounds will be the finalized fine tuning.
Please let me know of any suggestions if you’re interested.
Special thanks to:
Noctifer - starting the discussion in a more organized manner and equipment theory.
SkyeAuroline - documentation on RL handloading for reference.
vache - Equipment theory.
Kevin Granade - code description/definition/breakdown.