I know you’ve already made up your mind at this point and it’s not really the thread to discuss this - but I’d like to point out that pretty much anyone that still plays the game does so because they enjoy it and anyone that continues to play the game in the future does so because they like the direction it’s going in.
That might seem obvious written like that, but it’s something that is frequently unmentioned in these sort of (paraphrasing) “I quit CDDA because of K***n” posts. So yes, there are many people that don’t appreciate the simulationist direction, while there are many people that do; and there are many people that don’t like the skew towards harder sci-fi while, again, there are many people that do. So please don’t discount the rest of the playerbase with dismissive snide remarks like “for… why?”.
With that said, I think most of the mainline mods that are bundled in are great examples of how the developers actively try to please everyone (though it doesn’t always succeed). The base game is flexible enough (code-wise) to facilitate content that appeals to players that lean towards more or less “realism” or those that want a more mundane world or a more sci-fi/fantastic world or whatever they feel like at the time. I’ve noticed that this only improves over time as more and more aspects of the game are JSON-ized rather than hardcoded. Aftershock is/was a prime example of this.
As an aside, I’ve been playing Cata in some form for what’s creeping up to a decade(!) now - do you know what my most hated, absolutely despised change is that Kevin made in that time? It was the swap from the old simple machines forum to discourse, I think my very first post was just me complaining about the forum…
Hope you find something else to sink your teeth into.
(I want to flesh this post out a little more but I need to pee)