I know that derails the thread a bit, but could you please expand on this idea a bit further? I never figured out how to repair and use broken manhacks properly, other than disassembling them for various parts; I hear they make for pretty good allies. How do you repair them? Can you craft them out of scratch, or revert the disassembling process/put them back together? Can you modify them? How many “pet” manhacks can you have simultaneously? What’s their health like - do they die as easily as they do when they encounter a real player, or do they magically get stronger against other mobs? How do you control them? Are there any other such “mechanical pets” (excluding turrets) you can repair/activate to help you deal with your enemies?[/quote]
You can make them friendly with a control laptop or loot them from a zombie grenadier, what you need is inactive manhacks. Once deployed you can deactivate them by attempting to melee attack them once they are friendly, walking into the spot they are on, same with turrets. What I meant by repair was that manhacks will get damaged when hit, once you deactivate them you will see the damage in the same way other items damage is displayed. To repair them you just need soldering iron or the like.[/quote]
On the special manhacks, I haven’t tried it yet now since I haven’t found a hackpro yet, but on an older experimental using the control laptop on the explosive carrying hacks causes them to explode.
Sometimes zombie grenadiers also carry inactive ones in their corpses that don’t get used even after they’ve run out of hacks to release. Best bet is to kill all the hacks it deploys, so they won’t do their death explosion that can damage items.[/quote]
Grenadiers have live grenades when they die, so items get damaged anyway. They usually have 3 active grenades. Most items survive it though.[/quote]
Not unless you destroy all the hacks they release.