Issue from github that’s gotten quite long with many excellent suggestions:
Highlights:
[ul]Shocker Hulks, Scarred Hulks (Slow moving armored tank beasts)
More enemies with high armor, balanced by lower health.
Large creatures getting stun resist and/or knockback resist.
Fire Zombies
Spider Buffs: Ranged attacks, better poison, tiny, hard to hit nopes with highish damage.
Expanded Fungal Monsters selection: More zombie types, fungal nether creatures, fungal ants.
Boss Monsters similar to arcane mod, seek them out for a challenge
Beavers
Zombie Lich - Hulk equivalent to masters.
Stronger jabberwock
More powerful bear, think deathclaw
Zombiefied farm animals. Run from the zombull, if you can.
Giant Worms and Grabboids overhaul, stronger faster, special attacks.
Expand monster evolution, the longer the game the harder it gets.
Put those Size tags to good use.
Alter stun code to bring big slow weapons back into par with smallish fast weapons. Fast weapons are god weapons now.
Big scary monsters give more warning they are in the area, for noping out purposes.
Make Ants dangerous. Flying ants!
Moar ranged attackers. Join the controversy. I’m for team ‘Zombie’ Gunner.
Expanded spawns for static NPC’s
’Zombies’?[/ul]