Or, more specifically, in the early and mid games, acid is one of the most lethal parts of the game to a survivor.
You know what my 3rd or 4th most common death in the first day is? Acidic zombies barfing on me when Im climbing through windowframes in the dark. And this is a burning building/surrounded start character who just as often as not gets pinned by 4 zombies in the burning building and escape with damage from falling rubble barefooted into a street full of statically spawned zombies and then hordes coming because of the light/noise. Into the snowstorming spring midnight air.
When an otherwise tame horde comes by, spitter zombies mean that Im guarentted to take damage (and perhaps equally bad) pain. And not a little. Id rather face a hulk in most cases than a spitter and a horde.
Acid doesnt even destroy items any more, and thus acid bombs are limited by the aquisition of acid (which is a renewable resource since we can refine acid from water). Acid bombs are def my go-to grenade.
Im not a fan in general, and its becoming even more evident as I park near a hospital and spitters are a regular part of the show. Perhaps the damage needs to be extended over a period of time, or be mitigated in the rain, or cause pain before actual damage.
I think some steps towards making acid more of a force have been taken. Acid should be capable of covering arms or the head or w.e. as the spitters and such literally shoot at you. But I in no way see a spitter making enough spittle to coat a 10x10 area with enough goop to make anything thougher than a pair of boots with the pants-cuffs tucked into them suffer as survivors do.
Ive been a supporter of acid either melting everything via Aliens blood or it causing a more support effect like âsensitivityâ or âpainâ or âdiseases/sicknessâ. But the flat damage is just grossly OP. At least, for the amount of time you spend in it. Its perhaps even worse now that items dont melt, because 10 seconds in the acid and you sure-as-shootinâ do.