Hi, @SomeDeadGuy, really love all the work you and @Xotto have been putting into this, even though I haven’t played since like 2016/2017. (I 'm thinking about getting back in when 0.D comes out somewhere in 2020 ) Somehow in 2(?) years of contributing to tileset, mapgen and some other stuff and actually rarely playing i got burned out.
When I first pushed Xotto tileset for them into the main branch I did some “maintenance” tweaks, which apparently were overwritten by some other update later. Mostly adding transparency to the outlines. Plus some minor tiles change.
I also “reworked” destroyed car parts but I don’t know if tileset still uses them.
In the end by removing transparency I found out there were a lot of “stray” pixels, especially around weapons.
Really cool tweaks. No i do not think they are in my tileset, i will add them today!
Stray pixels i mostly found and cleaned, there were a lot of them. I will check it again maybe i missed some.
Hey, I didn’t think you would actually bother. by the way these aren’t all the tweaks, just the major ones, I just looked at the difference between my old version and your recent update.
Edit: Wow, you already updated tileset before I was done vacuuming.
SDG is awesome like that😎
0.D is scheduled to come out today or tomorrow if all goes well, btw, mshock
Haha, nice to see Mshock back around these parts. I stil remember using your tileset, before guys like Chezzo and SomeDeadGuy came along…
Will you be adding new sprites for the new zombies when 0.D arrives?
Good morning, 0.D already arrived.
What new zambis are you talking about?
There’s no new zombies, it’ basically just a changelog for the current experimental version to become stable default one. (I beleive) because burner zombies were removed way before when I started (beginning of 2018 at least)
I see. I misread then Chang e log
There are two new ones in experimental: https://github.com/CleverRaven/Cataclysm-DDA/pull/28174
Egh!
Now i need to redraw scientists too. They no longer look and move like humans. Working…
Will you be looking into improving the mutation sprites in the future?
I mean, the lizard scales mutation looks like a checkerboard and less like scales, as one example.
Made a sample (made for MSX++, so would need a bit of adapting)
I will revert to Xotto mutations, for the most part, i think.
I just cant draw them it seems.
Keep the current scientist file handy, something similar may return soon.
Ooh, sound interesting!
I backup almost everything what i do not use anymore or WIPs at the bottom of 14_tiles2_32x32_22365-27564.png file.
this is me trying to keep up with all untiled content after 0.D content freeze finally unleashed it
Really has more crap in it than experimentals? I haven’t updated in a few versions.
Ya so much stuff keeps getting added in a huge tsunami.
so i installed the newest undead version but im not facing the direction that im walking. did i forget to add a folder?