@SomeDeadGuy I canāt find you on the discord server.
I wanted to ask about winter tiles.
Would it be a horribly big job to separate out tiles that look āsnow-coveredā from those that are just winter variants.
For example, trees in winter donāt have fruit on them, this is an important visual signifier.
And when it turns the winter the game stops displaying f_tree_oak and displays f_tree_oak_season_winter ( or w/e the name is )
Thats fine.
But the tiles that have visual snow on, Iād like the game to check instead "if( snowfall > x ) then display t_grass_snow_covered.
Right now to test, what I did, was that in the tileset I changed t_grass_season_winter to a new furniture called f_snow , and then dropped that onto every tile.
However the boulders and stuff still had the green background, because the underlying terrain hadnt changed.
If tiles had snow variants I could let the game decide which one to display.
I hope this makes sense, and wondering if you had any input on how best to achieve this from a tileset angle?