As has been pointed out before, individual users are only stopped from getting the files from somewhere else to put in new updates by their own conscience. I’m not going to point out ‘how’ in his thread but it’s super obvious.
At least for now, I guess game structure and content changes could make old tilesets stop working in time.
There’s nothing “suspect” about their work, no matter what the powers at be may say. SDG, you’re mine until I find something better, and I haven’t found something better so far, since I’m not a hip ASCII bubba like others are.
You didn’t read correctly.
Nobody is saying SDGs work is suspect.
This goes way back when to the import of a tileset called Raga that had the suspect tiles, which chesthole and mshock were derived from and MSX was derived from mshock.
You know how it goes, a couple experimentals later a new type of flower/furniture/whatever will be added (which is welcome, obviously) and instead of some sweet pixel art a coloured letter will be sitting on the screen, like how it went with chesthole.
Some people can do ASCII just fine, I just love the way this tileset made the game look
We’ve got the “looks-like” field now, so the only reason this would happen is laziness. Sure, variety is going to suffer over time and new stuff won’t match it’s description very well, but there’s literally no reason to have an ASCII character on the screen.
Yes. As soon as someone identifies all the infringing tiles and the non-infringing tiles, and I finish a mess of Python scripting, it’ll be possible to selectively remove the infringing tiles.
Hope you’re okay SomeDeadGuy. I have loved using your tileset for a long time now, so hopetully some of these guys (who know what they are doing) can sort something out to carry on your amazing work.
To be clear, the copyrighted sprite(s) were included in the tileset that MSX Dead People then used as a start. SomeDeadGuy (who developed MSX Dead People) had nothing to do with that original tileset.