0xA: A nuclear missile hit balance. Balance have been destroyed

[quote=“Dominae, post:59, topic:5472”]I’ll say it to you Bink’ because you know if it comes from me, it isn’t in all seriousness …

!Dude, no one is making you pick that stuff up and use it. If it is “too powerful” for you then just ignore it and don’t use it! ;)[/quote]

:wink:

Yeah I think it’s a steady balance, but I think it can mainly be done by just capping off the loot spawns at a mid-level. Having badly broken items instead of new ones could keep the ‘realism’ factor of military soldiers would be moderately well equipped, and scientists would have science stuff, but most of it could be unusable or only good for parts (say a gun mod on a broken rifle or a pistol in need of repair). This would still give some reward, but wouldn’t be a loot pinata with kevlar, cbms and so on.

Agreed, it’s not particular new, but I do think it needs changing. In the past (way, way back), ammo was a lot harder to come by and it couldn’t be made by hand. This meant that you often got many guns with no usable ammo, which in turn reduced the usefulness of such spawns. Again, I realise it’s not new, but I do believe now is a time to change things.

So, here’s an idea.

Let’s see what we have right now:

  1. Corpses are spawned in groups of 4-6. I don’t really understand how it’s possible to die to 4-6 humans at once.
    I think some of these corpses should have some kind of “story”. I.e.:

  2. That was a soldier group of 3 soldiers. They were attacked by 5 zombie bears. They could kill 2 of them, but, unfortunately, they had no time to reload and had to run. One of them couldn’t run away and get killed (first corpse). When other 2 soldiers reloaded they could kill 2 zombears, but, a zombie necromancer appear and resurrected all the killed zombears. Unfortunately, the soldiers didn’t have anymore ammo and decided to split and run as fast as possible and meet each other at gun store. But neither of them could run away and get killed by zombears.
    And, as result - one soldier corpse lies after a vehicle and guarded by 2 zombears. Other ones in nearest house and bar and guarded by zombears and zombie necromancer. All the shit will see our player if find them. Their clothes are stratched and ripped.

  3. A group of drug dealers were driving somewhere. But, they were attacked by a robot who shot at their gasoline tank and that caused a powerful explosion and killed every dealer almost instantly and seriously damaged other machine. The robot also have got serious damage, but remained alive.
    So, to show that story we should have a group of dealers spawned near to fully destroyed machine. Also, we need to add some fires to builiding near and damage vehicles. All their (dealers) stuff burnt and almost destroyed. And, of course, there should be a heavily injured robot.

And so on.

At least it should be interesting.

  1. Corpses spawn to near to each other. It’s hard to come up with idea why they were killed and how.
  2. There should be some traces that shows why these corpses appear.
  3. Corpses stuff is almost undamaged. Therefore, it means that they’ve got sudden BRAIN EXPLODE and fallen (V2, please) down.

Just had to share this: http://imgur.com/a/kRUZQ Completely anecdotal and probably never repeatable. What can be seen though, is how crazy bumping into a crashed chopper and supply drops are for a game’s difficulty level.

That is a crashed military chopper within a dozen steps of my evac shelter, which contains a full set of military clothing that fits )including torso & leg pieces that increase carrying capacity, plus all those extra clothes), a Bionic Implant, and SIX different kevlar or MBR vests. All of it is in pristine shape, and the only danger I had to deal with was NOT scratching myself on the wreckage while I collected everything.

Two map tiles south of that were crates (air-drop I suppose?) containing 2 full pages of food and water. There was no danger getting to/from these either.

The shelter basement was fully stocked with various items, including food and water. There were 2 zombies, 1 regular and 1 shocker. I lured them upstairs and bashed them with a makeshift crowbar without serious injury and with zero points in any skills. Seeing the shocker was a cringe-worthy moment, but once I got it upstairs and tripping over furniture there was no issue.

East of me is a mansion, with like 6 kitchens and a massive library. Half the rooms contained firearms, mostly old-timey stuff, but running through a huge mansion clearing out z’s with a bunch of pirate pistols was … interesting. There is no pool there, though (or bathroom of ANY kind weirdly enough, wtf rich people don’t poop), so I will have to wander to town to collect drinking water (or just grab everything from the aforementioned supply drop to last me a while).

There is a cabin in the woods to the north. I don’t think I saw more than a half-dozen of them in all my 0.9 play throughs, to be honest. I saw lots of farms, and other special areas, but no cabins. Boom, there is one on my initially known map area.

Hurray for an awesome start! Boo because I might as well not play it because the challenge is shot to hell. lol

This post was deleted.

News at 11:59

Cataclysm: Dark Days Ahead, a zombie survival roguelike, has been struck with massive player suicide rates due to ease of acquiring military grade equipment TOO early in the game. Devs, when asked for comment, said: It’s an apocalypse, deal with it! Some suggested mods mitigating the blight, but as the player base has been severely undermined there were no volunteers available. It’s hoped that general bugginess of the code-base (C++ in the 21st century, pwhleez) and its spaghetti-code nature will discourage anyone smart enough from forking it. Dark, Very Dark, Days Ahead, indeed.

heh,
eai

KA101 cut the spawn rates for military and scientist corpses drastically a few days ago.

The idea about having the equipment come pre-damaged sounds like a good idea as well.

[quote=“Dominae, post:63, topic:5472”]Just had to share this: http://imgur.com/a/kRUZQ Completely anecdotal and probably never repeatable. What can be seen though, is how crazy bumping into a crashed chopper and supply drops are for a game’s difficulty level.

That is a crashed military chopper within a dozen steps of my evac shelter, which contains a full set of military clothing that fits )including torso & leg pieces that increase carrying capacity, plus all those extra clothes), a Bionic Implant, and SIX different kevlar or MBR vests. All of it is in pristine shape, and the only danger I had to deal with was NOT scratching myself on the wreckage while I collected everything.

Two map tiles south of that were crates (air-drop I suppose?) containing 2 full pages of food and water. There was no danger getting to/from these either.

The shelter basement was fully stocked with various items, including food and water. There were 2 zombies, 1 regular and 1 shocker. I lured them upstairs and bashed them with a makeshift crowbar without serious injury and with zero points in any skills. Seeing the shocker was a cringe-worthy moment, but once I got it upstairs and tripping over furniture there was no issue.

East of me is a mansion, with like 6 kitchens and a massive library. Half the rooms contained firearms, mostly old-timey stuff, but running through a huge mansion clearing out z’s with a bunch of pirate pistols was … interesting. There is no pool there, though (or bathroom of ANY kind weirdly enough, wtf rich people don’t poop), so I will have to wander to town to collect drinking water (or just grab everything from the aforementioned supply drop to last me a while).

There is a cabin in the woods to the north. I don’t think I saw more than a half-dozen of them in all my 0.9 play throughs, to be honest. I saw lots of farms, and other special areas, but no cabins. Boom, there is one on my initially known map area.

Hurray for an awesome start! Boo because I might as well not play it because the challenge is shot to hell. lol[/quote]

Or you could take my perspective: great start! Now, let’s see about clearing out some terrain, building a fortified base, preparing for winter, and so on. You’re in excellent shape for Spring. How are you gonna handle Summer? Less living critters about for meat come Fall, you gonna farm and preserve? Got a good Winter stockpile?

You’ve a helluva advantage. But can you keep it?

:wink:

HUURRAAGH!

The idea about having the equipment come pre-damaged sounds like a good idea as well.

mee, to

your lack of fear disturbs me

tell me; what was the fate of this particular character?