I haven’t really played the experimental much since I still have a lot of worlds going pretty well in 0.9, but let me just try to give a little opinion, as irrelevant as it may be.
The rng. It is an rng, and the point is that it is random. In an apocalypse, or cataclysm, than it kinda does come down to randomness whether or not you can find the right things or not, and if the whole point of the game is to survive as long as you can, I imagine that it would be better to just rule out the possibilities of you just wandering through a town for days without finding any food, descent weapons, or descent vests.
Just an opinion, not that I’ve played any 0.A. Maybe there could be a realistic option where it gives a pretty unlucky town.