This was probably mentioned before already but anyways…
The thing that really bothers me is balance between early beginner character and three-day-character. I’m taking 3 days as a milestone here because I can see example in my latest game. It’s a beginning of 4th day. Third of a town is looted and explored. I have 5-8 guns with appropriate ammunition stocked, tons of food and cooking supplies, every tool you can think of, lots of batteries, threads, duct tapes, younameits. Atomic coffee maker and nightlight damnit. All my clothing is sewed till reinforced, refitted, lined or padded. Ordinary zombies are none of a threat anymore. Cash, gas, vehicle.
Item spawn rating is 0.5 and I still find full fridges once in every other house. If you set this too low there’s just trash on rare occasion.
Tailoring is too quick. I dont know how to wield a needle in my hand and if I was in need of refitting/enchancing my clothing I’d spend weeks doing so.
Is there a way of making the game slower-paced? Or this is exactly what is planned for skill overhaul feature?