[quote=“Dominae, post:49, topic:5472”]I think damaged gear should be more common on the loot-pinatas that are corpse piles. Right now it just looks like a group of people (soldiers/scientists/drug dealers, etc) just all fell over from a collective bought of heart failure while carrying their awesome gear.
“Hey these guys died of old age” should be replaced with “omg WTF ate these dudes”.
Military corpses would “feel” better if there were empty shell casings strewn about, their guns were empty, and their armor shredded. Survivors should find the remains of a firefight, not what amounts to mannequins from a “best gear of 204x” Pentagon display in a field near the evac shelter.
Scientists shouldn’t be dead with pristine, out-of-the-package lab coats or scrubs on. Broken flasks of spilled mutagens instead of shiny new ones every time should be commonplace.
Making “a broken” version of some things might be nice. Drug dealer corpses with broken wooden bats, or broken katanas. Imagine getting your skill high enough to repair a katana, make it better, then use it to fight with … a “quest” of sorts once you find one snapped in half, as opposed to just finding one in all its uberness on the side of the highway.
Finding perfect-quality weapons and kevlar vests in a helicopter crash feels fishy too, especially since Cata’s version is a mangled mass of scrap metal that doesn’t even look like it was a vehicle prior. If literally nothing remains of the fuselage how did that dead soldier’s pants and chest rig come out in brand-new condition.[/quote]
The finding broken gear thing is a good suggestion. Balancing item finds is kind of silly because it’s all random, but if you have to reach a certain skill level to make things useable, it makes it harder to to go god-mode on day 5. Naturally it would just be things like cbm’s, really good weapons, and maybe the occasional mutagen recipe vs. straight-up mutagen…