Hey, did something change with the item drops on Zombie Soldiers recently? I killed three in different locations (one crash site, one randomly in a city, one just now in a basement) and they’re sporting a bunker worth of items on each corpse.
lol … I almost have to expect responses like this from you now.
I’m complaining because its totally unrealistic (to me) to have a zombie fall down and have so much stuff pile out of it, and since I had three in one play session do this I wondered if it was working as designed. Having so much loot just flop out takes a big chunk out of the challenge.
Hell, one gun a sidearm and MAYBE 1 mod + the ammo and I’d say “wow that was an uncharacteristically well equipped zombie” and maybe “why do zombies walk around holding things in their hands?” … having duplicates of the stuff just struck me as bug territory.
lol … I almost have to expect responses like this from you now.
I’m complaining because its totally unrealistic (to me) to have a zombie fall down and have so much stuff pile out of it, and since I had three in one play session do this I wondered if it was working as designed. Having so much loot just flop out takes a big chunk out of the challenge.
Hell, one gun a sidearm and MAYBE 1 mod + the ammo and I’d say “wow that was an uncharacteristically well equipped zombie” and maybe “why do zombies walk around holding things in their hands?” … having duplicates of the stuff just struck me as bug territory.
Guess I was wrong :)[/quote]yeah having multiples of the same mod doesn’t make sense. just one of many inconsistencies i’m sure will eventually be cleared up. maybe more ammo instead of the extra mods.
as for “walking around holding things in their hands”, i’m assuming you mean their guns? most soldiers these days use single point slings, so after they died and zombified their weapons would be still be dangling there.
True, didn’t think of that. Sidearms I assumed could still be holstered, so that never struck me as odd.
Still goes for stuff like “frying pan” or “crowbar” or the worst offender because its so huge “sledgehammer” I find on regular-people-zombies I drop in the street though. If they don’t drop any sort of container I wonder if they were just marching around with the weapon.
… and if they ARE holding it, then I’d think they need to attack with it.
True, didn’t think of that. Sidearms I assumed could still be holstered, so that never struck me as odd.
Still goes for stuff like “frying pan” or “crowbar” or the worst offender because its so huge “sledgehammer” I find on regular-people-zombies I drop in the street though. If they don’t drop any sort of container I wonder if they were just marching around with the weapon.
… and if they ARE holding it, then I’d think they need to attack with it.[/quote]
Yeah I would like to see a ‘one main item per zombie’ rule put in to deal with this, as I’ve come up against loads of military zombies (and others) which have had a whole arsenal of stuff on them. Possibly if there was a flag that could be used to say that this item is a ‘main’ item (like rifles/hammers/pans ect) which would stop zombies carrying more than one item in that category?
It is possible that these soldiers were “survivors” for a period of time. I know I usually wind up running around with two or three weapons (at bare minimum a melee weapon, a silent ranged weapon, and a shotgun loaded with slug/explosive rounds), more if I’m in a situation where I have a lot of guns available and a lot of zombies/monsters nearby.
It does seem weird when you get soldiers with lots of guns with no ammo or duplicate weapon mods, but it’s not impossible that the soldier was hoping to find a matching weapon or ammo before he got killed.
The technical answer is that the item spawning isn’t all that smart. There have been very good proposals on how to make it smarter, but no one has put any work into it.
[quote=“Grendus, post:12, topic:4574”]It is possible that these soldiers were “survivors” for a period of time. I know I usually wind up running around with two or three weapons (at bare minimum a melee weapon, a silent ranged weapon, and a shotgun loaded with slug/explosive rounds), more if I’m in a situation where I have a lot of guns available and a lot of zombies/monsters nearby.
It does seem weird when you get soldiers with lots of guns with no ammo or duplicate weapon mods, but it’s not impossible that the soldier was hoping to find a matching weapon or ammo before he got killed.[/quote]
That was how I rationalize it when it happens. I generally don’t carry that much stuff with me when I leave my safe house but I can end up carrying that much stuff at least on my way back.