Doubleposting to bump, significant new thoughts:
Overarching request: MA styles should be their own skill, under Unarmed in much the same sense as Bash/Cut/Pierce are under Melee, and guns are under Firearms.
It’s probably worth having two options for every main type (Kickboxing, Grappling, Weapons, etc). Roleplaying is a meaningful choice, IMO.
OK, dug out the MA sourcebook.
Capoeira: definitely ought to provide bonuses to Dodge and movement speed. Probably should grant Feint as well.
Eskrima: GURPS seems to think it focuses on disarming the opponent via called-shots to the weapon/hand. Might be worth including Disarm.
Keep plz: Taekwondo. It’s a very solid defensive style, in much the same sense that Karate was a solid offensive style.
I’d like to see some of the Kung Fus kept around, popssibly as advanced versions of Karate, quest/faction rewards, etc. Dragon Style, for instance, was a handy option for IN-heavy characters. I’m not sure whether Leopard or Crane styles saw much use, though.
The Venoms are a fun reference, and generally seem more useful than the Shaolin arts. I’ll understand axing them though.
Potential new MA: Pentjak Silat? Apparently a decent weapon & unarmed style, with accounting for terrain in the bargain–perhaps half-off movement cost penalties?