First PR is merged.
This thread exists to track ideas for further improvement:
- Displaying wind, temperature, humidity and pressure info in the same window.
- Allowing some weather to block viewing what’s behind it.
- Base weather type precision on Survival skill.
- Decoupling weather view from general overmap view or reserving z level 10 (or another one) for weather.
- How to represent wind?
- Should it include weather forecasts? AFAIU it may slow things down from somewhat to significantly. I still have to read the radio forecast function thoroughly.
Should Weather Reader have weather radar-like features?(discussion below)
If I understand correctly on the current overmap view screen there is a fixed line number (6) for current tile info.