Hey all, loving the progress on this game, top stuff devs 
Just a quick suggestion I have not seen suggested. How about implementing a field of vision to players. The normal human field is nearly 180 degrees. The rest of the surroundings are unknown (bar the other senses).
To put this into perspective in this game, imagine creeping up on a building on the outskirts of town. You see a gorgeous grocery store up ahead, your stomach growling and urging you ahead. The coast is clear and you make a break for it through the front door. A fridge with the promise of goodies glistens at the back of the shop as you slowly make your way through the empty shelves. Your gaze fixated on the lone bottle of water on the back shelf, you fail to see the boomer shuffling towards you to your left. It’s too late to dodge the pink slime as it splashes into your eye.
You lose half your vision now with only one eye open you must find the beast and escape alive…
I think it could add real atmosphere to the game if it were possible to not have the entire world 360 degree view available at all times (various upgrades to the senses could lead to this possibility tho, reptile eyes?). Searching houses could take on a whole new level of difficulty by having to use the field of vision. Hearing could also play a greater role, as well as various upgrades to all the senses as previously mentioned.
Fights where your face is hit could lead to a temporary (or permanent) reduction in sight, hearing or both making you decide if it is a wise choice to barge through that pack of Zs or skirt around the outside.
Finding mutagens to improve the vision ( up to the 360 degrees it is now) could be a goal.
Having said all this I have no idea how big a job it may be. I would envision the use of mouse (currently used to target or examine objects) to be able to direct the players orientation. As any action costs time, any turn of the head would also take up time and depending on the players condition (drunk, high on meth, hallucinating) this could take more or less time.
Imagine you have just had an epic battle with a hulk and as you land the final blow a sigh of relief washes over you. Battered and bruised you turn your head for home…only to find the wandering horde had been closing in on you the entire time! Just meters away, you brace for impact.
Situational awareness would take on a whole new level when you must check your surrounding before you bandage that leg, or eat that cold steak that has been in your pack for days.
Anyways I think it would add a ton more atmosphere, challenge and opportunities for mutagen and cbm implants to aid in your limited (normal?) field of vision.
There are a bunch of examples of how field of vision can add atmosphere to games. Dark wood (still in development) is a good example. http://m.youtube.com/results?q=darkwood
Cheers!