Wind related things

[ul][li]Windmills
Not sure if they exist in-game (a search yielded no results). It could be found or built as a long term project by a group of survivors or maybe as a very long term project by the player. A player/group constructed windmill would be a lesser version of an existing one.
While wind is present it can be used to mill/grind anything, whether it’s organic (grains) or inorganic (stones into pebbles. I like my slingshot :slight_smile: If the windmill is actually being used, the milling/grinding will produce a moderate amount of sound, else it just generates little noise while it is not being used or it is being used to create battery charges.
Charges batteries if retrofitted with an alternator and jumper cables.[/li]

[li]Wind Turbines
Not sure if they exist in-game (a search yielded no results). It could be found or built as a long term project by a group of survivors or maybe as a very long term project by the player. A player/group constructed wind turbine would be a lesser version of an existing one.
Used to charge batteries, but if technically feasible it would provide electricity to anything within a certain radius.
Existing wind turbines that are spinning would create a loud sound, less than a gunshot, but equal or more than the biggest running engine. This would attract zombies from afar, but existing wind turbines should not be damaged by anything less than: high explosives (a few sticks of dynamite at a minimum), hitting it with a medium or larger size vehicle (sedan but more likely anything from a van sized vehicle or higher), cannons (not sure if they exist in-game), rail gun (damage depends on the size of the object used), and pretty much anything that can effectively take down a reinforced building (stone wall).[/li][/ul]

  • I think you are gassy
    More Fart jokes.

There are no wind turbines or windmills yet ingame. In fact there is no furniture, nor building atm that is processed via your reality bubble. We are just looking for a champion that wants to implement that. (You?).

That would be too much for me to start with.

I’ll look for something simpler to do.

actualy its good idea but power do not work well with furniture and windmill in car sounds weird (just like 120mm cannon on bicycle)

Windmills just do NOT exist for the most part in this region of the world. Except the really big modern ones that generate power. If you know the politics of the area. You will not see many of those either. In short. Sad old fu**ers that don’t get enough dirty money from clean companies can’t get such clean energy ideas implemented in real life.

Thus we have almost non here =(

If you couldn’t tell, this pisses me off in real life and is rather disheartening.

but some people make small windmills or solar panels what generate small amout of power, windmills should be rare and probaly broken at low density residental areas

so lets scrap idea of wind turbines but with some construction skill survivor maybe can make small windmill for battery power

Wind Turbines - They need a lot of maintenance to keep running and would generally have the same downsides as solar - fragile, intermittent, weather reliant, power supply.

Wind Mills, on the other hand, is a glorious idea. More hands-free crafting is always good, and being able to construct a permanent AFK flour/pebble producer would be great.

Expanding the topic to other renewable energy sources, we already have boat vehicles possible within the code, what about using that system for hydropower?

Water Wheel Part, if in river water, produces a constant, small amount of electricity with an attached alternator (any vehicle in the river can be safely assumed to be anchored securely).
Water Wheel Part, if in river water, and “Mill” vehicle part is attached, gradually converts any grain/rock stored within, 1 unit per 15 minutes. Could this be attached to a “last processed” time so it catches up if it leaves the reality bubble?

[quote=“Pantalion, post:7, topic:12315”]Wind Turbines - They need a lot of maintenance to keep running and would generally have the same downsides as solar - fragile, intermittent, weather reliant, power supply.

Wind Mills, on the other hand, is a glorious idea. More hands-free crafting is always good, and being able to construct a permanent AFK flour/pebble producer would be great.

Expanding the topic to other renewable energy sources, we already have boat vehicles possible within the code, what about using that system for hydropower?

Water Wheel Part, if in river water, produces a constant, small amount of electricity with an attached alternator (any vehicle in the river can be safely assumed to be anchored securely).

Water Wheel Part, if in river water, and “Mill” vehicle part is attached, gradually converts any grain/rock stored within, 1 unit per 15 minutes. Could this be attached to a “last processed” time so it catches up if it leaves the reality bubble?[/quote]

Is water flow calculated in the game or is it a static block?

The “intermittent, weather reliant, power supply” part is not really a problem in the world of cata. Batteries will solve this for small scale use. For a bit larger scale, like small faction factories (if they ever get in and we care about their power infeed) running them only on windy days and using batteries to dampen the effect of short-term fluctuations in wind speed could also work.
But maintenance on current-tech large (~1-2MW) wind turbines is a bitch. Cannot see one man doing it for long periods, lots of hard-to-replace equipment required.

Smaller scale ones generating 0.5-2kW of power could be maintained or even constructed though. Just craft a windmill and hook some electric engine on it. Then depending on the engine type, you’d want a way to convert the generated power to DC and plug it on a battery. From then on, just hook the battery to anything you wish.
The engine will pretty much never break down, but the windmill may (fixable). If we want to go deeper on it, add a charge controller to ensure that the battery will stop charging when full and an inverter to convert the battery’s DC power to AC for home appliances. For things of up to 1-2 kW, the materials for AC/DC/AC converters are readily available in electronics stores, UPS’s, switching PSU’s etc.

It would be pretty nice, but tbh demand for mills in cata is not that huge, that’s why it has not been already done, i think.

[quote=“Pantalion, post:7, topic:12315”]Expanding the topic to other renewable energy sources, we already have boat vehicles possible within the code, what about using that system for hydropower?
Water Wheel Part, if in river water, produces a constant, small amount of electricity with an attached alternator (any vehicle in the river can be safely assumed to be anchored securely).
Water Wheel Part, if in river water, and “Mill” vehicle part is attached, gradually converts any grain/rock stored within, 1 unit per 15 minutes. Could this be attached to a “last processed” time so it catches up if it leaves the reality bubble?[/quote]
Same as with windmills for power and grinding, this should be possible to do.

No water flow yet. Water in general needs lots more love.
No wind direction calculations yet either.

I got to say though, that we may not be needing water & wind flow calculations for mills and turbines. Just generate a semi-plausible value for wind/water flow strength and don’t care about direction. This simplification could us avoid large amounts of trouble at implementation.

if we want watermills we need to make it works only in river map tiles or create static water tile for pools and other places where water is static for sure

for wind speed i think we have it already but we do not need direction, we do not have to make it complicated

watermills on boats sound like awesome green energy for stadionary bases just use jumper cable to connect it to your crafting rig pseudo vehicle