(i did a quick search before posting, have been surprised to not find such an obvious suggestion, surely i must have just missed it, please bear with me)
wind generators are IRL simpler to build than crafting solar panels. in cacaclysm:dda buding a wind generator could be as simple as building a tower (of two-by-four’s or pipes), adding an electrical engine, several (2+) fan blades, (probably a transmission box when/if those arrive to cdda) — and we would be good to go. c’mon, it’s not even electronics!
currently though to the best of my knowledge there’s no way to transport electricity from point A to point B other than in a charged battery… it would be great to be able to stretch wires to connect different devices, for example charging an electric car/quadbike directly from a generator or a stack of large batteries in a corner would be great.
with the way vehicle construction works in cdda, with all the great stuff players come up with (solar-powered fridge! segway! base lighting!) and new ways to use electricity, a proper power mini-station is something of a must have in game =)
p.s. i enjoy cataclysm:dda immensely, however i tend to role-play it rather than explore every possible fantastic weapon or trying on every mutation… that’s why i really miss some of rather simple and obvious-ish post-apocalyptic constructions.
Wind was only recently added into the game, and even then it’s just a bare bones “number” that interacts with windchill. Once it gets more fleshed out, you might start to see things like this cropping up.
thank you for the heads-up! that’s great news. i tend to follow changelogs of major unstable releases but i do skip experimental ones… just to be able to play more one character/world than a couple of days in a relatively stable environment
imho that’s more than enough to have windmills and even simulate dependance on weather.
binding a key (shift+) to “craft continuously while possible” helps a bit while requiring special attention to inventory, surrounding objects and safe location though =)[/quote]
I meant more on the resources side of things. Water is pretty common to come by, but to have to deal with finding/crafting a purifier, making tons of batteries for it and recharging it, using fires, or having all the stuff set up on a car is a frequent case of “shouldn’t I be able to deal with this more easily.” The car thing is probably more easy now, but it was harder to deal with before.