[quote=“secretfire, post:10, topic:5693”]For the record - solar power is almost useless in the northeast, and will ALWAYS be almost useless. We have a very low average sunlight albedo here. And if you live near the great lakes/appalacian mountains, there are areas where the sunlight albedo rivals Maine and Alaska. And heck, for that matter; Maine itself is in the northeast.
Wind power and hydropower will always be better suited for this area. Wind has the downside of giving you the most energy when you need it the least. There are definite time of day graphs we could look at; its been years since I did stuff with this, but I’ve actually done college work on this stuff - it wouldn’t be that hard. I’d imagine the easiest way would be to link it to the time of day/season, based on what would be realistic, and I don’t think it would be terribly complicated, since from what I remember, the averages are actually fairly damn predictable.
Hydro-power would be even better, as you have an endless number of streams, not to mention the rivers, and they provide more consistent power output.[/quote]
What do you mean when you say “…giving you the most energy when you need it the least.”? And hydropower would be awesome to have, though it may be unbalanced.
This would be amazing to have guarding your base. :L
While Z-levels would definitely make this more realistic, I don’t think it’s entirely necessary.
That’s the original idea, yeah. Instead of having to sit and wait for the sun to come back so you can recharge, this would allow you to get going sooner than currently possible with just solar power.
I found this hilarious. So I sigged it.
We don’t really want that. The suggestion is to have the generator always charge in the wind, not just run in it. The only way to defeat the zombies is to be aggressive, AND SO WE CHAAARRGE!![size=5pt]Jokes![/size]