[quote=“TheOperator”]Why Cata2, you say?
1.) Because the DDA devteam wouldn’t know game design, balance, principles of modern coding, or quality if it shot them in the face.[/quote]
Opening your statement with implied violence. Butthurt much?
You keep using that word ‘whining’. I do not think it means what you think it means. Please review your own post for many fine examples.
The tool quality system you speak of? We’ve got that. You may want to play the game before criticizing it for lacking features that it already has. As for completely rewriting the code from scratch, there’s plenty of good reasons not to.
If monsters are ‘fake difficulty’ then why are you playing a conflict-driven game in the first place? That’s why videogames have monsters; to add difficulty.
[quote=“TheOperator”]Compare with Crawl, where keys to open the endgame are present in dungeon branches; branches change up gameplay, and provide interesting challenges with meaningful rewards. None of that here.
And the fix the DevTeam is promoting – Factions – won’t fix this problem, because loot is the only meaningful metric of character advancement in DDA, and factions won’t have any meaningful loot that you won’t be able to just build yourself with 12 Tailoring… so there won’t be any reason to interact with them.
What would solve the problem is adding an endgame – some goal that each character is aspiring to, even if they are approaching it in different ways in this open sandbox. Good, meaningful games are about creating a narrative – hero descends into dungeon, hero overcomes adversity, hero escapes.[/quote]
As you’ve already stated, DDA is a sandbox game. The overall plot is up to you to construct, and nothing in the game is forcing you to play a particular style or follow a particular path. Criticizing a sandbox game for lacking a scripted plot is like complaining that a game about jigsaw puzzles doesn’t have enough gunplay.
You can use dynamic spawn right now, and there’s a LOT of options in how to begin your game. Personally, I rarely use a nailboard or wooden spear; why limit yourself to a single tactic when there’s literally unlimited choices?
[quote=“TheOperator”]2.) Every critique is an opportunity for fresh new DevTeam butthurt.
Off the top of my head, people the mods have tantrumed about:
–People who prefer dynamic spawn to static spawn
–People who ask about where the kickstarter money went.
–People who express concerns about the lack of endgame. (DF fortresses die from framerate, something that Tarn Adams keeps trying to address and the devteam just completely fails to understand.)
–People who express concern over how bows and throwing consistently outperform firearms.
–People who believe that elves do not belong in a science-fictional setting.
–People who express frustration about how vehicles should not come to a complete stop when impacting a bush (that was as much on Bay12 as here)[/quote]
I’m not even going to bother refuting this beyond stating that this is exaggerations, lies, and seriously out of date information.
[quote=“TheOperator”]Threads get shut down over this shit. Compare, say, the Crawl development community, which is still responsive to criticism while remaining a fun game and an interesting place to go for roguelike design insights. So why doesn’t DDA have that? My theory, below, is:
3.) Because the DevTeam is in love with a certain playstyle, and refuse to nerf it because that is their special way of playing the game.
Vehicles have gotten nerfed because they’re too good. So have firearms, starting loot, everything that would allow a playstyle other than “craft wooden spear, run into wilderness.” Bows, however, have not been nerfed; neither have survival or tailoring, not in the nine iterations they’ve had. The DevTeam has their pet skills, which they’re not willing to nerf because then the game will not be fun for them, without realizing that they are making the game unfun for people with different play styles.[/quote]
Projecting much? You’re faced with unlimited choices, yet you’re only capable of seeing one, so you blame the contributors and envision a conspiracy to force you to play a particular style. Not only is this wrong, but it’s wrong in every possible way.
Blaming the game for your lack of imagination and creativity. Champion job there.
You’re welcome.
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Everyone who likes DDA, please enjoy the game. For those of you who cannot, I’m sorry that we’re not your cup of tea. Maybe one day we’ll have whatever it takes to draw you in.
For those of you who have criticisms or suggestions, please let us know what we can do to make the game better.
For those of you who are butthurt trolls looking to start trouble, we’ll happily provide simple truths to disprove your statements and defuse your tantrums for however long you stick around prior to getting yourselves banned.