It’s kind of hard to either agree or disagree, he’s never said anything specific enough, just that he doesn’t like it. If I’m wrong and he has substantive criticism of DDA’s content other than complaining that certain items exist at all, please link it and I’ll see if we can do something about it.
I’m not following you, are you saying the difficulty of merely surviving should keep increasing over time? Or that there are certain monsters you should never be able to kill with certainty? In even the most difficult games, you reach a point where you can defeat everything, that’s kind of the point of the game. The only way that DDA is different is that once you reach that point there are OTHER things for you to do, in most games once you reach that point, it’s “game over” because you’ve “won”.
Yes the “end-game” type content is nonexistent, that is definitely a problem.
I’m not following what you mean by, “imbalance of choice”. are you saying it’s inherently a bad thing to have more of one kind of content than another? Also, if you have one developer, you merely have their biases instead of the collected biases of a group of developers, it’s not inherently better or worse either way.
This is a bit of a peeve of mine, just because you only have one person working on something doesn’t mean it’ll be “tighter and more focused”. It’s incredibly easy for a single developer to make an unfocused game. It’s a matter of discipline, not numbers.
I’m afraid you understate the disparity if anything, DDA has ~40 devs working on it at any given time, with C2 you have something like 1/3, “I’ve been refocusing on Edibotia recently. Gotta work on different projects to stay fresh. Edigotia is my medieval/fantasy city game.” -whales. :/[/quote]
First let me say the fact that an admin is taking time to address the lamentations of a peon such as myself is one of the reasons DDA will endure forever.
Now, let me see if i can answer some of the questions. Regarding Whales criticism I was refering to the “pointless junk” comment which someone has already stated.
By the event horizon I am saying that it should be longer and ideally non-existent. I shouldnt be immortal in an ingame week (Im sure this is being addressed so Im not stressing this too much). And I also believe, that yes, there should be things that can kill you late game. And that yes, even when fully geared and outfitted doing stupid things like waltzing into the middle of the town firing a shotgun should be met with some sort of consequence. I think Whales is addressing this by having more than 2 simul attacks (i.e when you are surrounded) be impossible to evade. I think this can be taken further by allowing zeds to charge for short periods making large scale battles very difficult and proper stealth and tactics essential to survival. I dont think a charging system similar to the shocker periodic shock attack system would be too difficult, you can change the speed temporarily for a few turns with a cool down.
Regarding endgame and imbalance. Glad to hear the endgame is at least on the list. For imbalance, I do think biased content is a problem. Id like to see the core game be bare bones with a mod system which adds wanted content (already implemented to some degree) but which is optional. I do agree that the single dev bias will bleed through no matter what but having played cata 1 I dont know if that will be an issue with Whales.
Regarding the “tight and focused” comment, I still believe that a single or a small group of devs will have a more focused approach then a large fluctuating group. There are cases Im sure where this is not the case, but I feel these are exceptions and not the rule. And from reading Whales posts, he does seem to have a clearer picture of what he wants this time around.
Let me end by saying, I dont partiularly like Whales. From what ive seen of this community they have been nothing but supportive of his efforts despite his bashing of DDA. Valid or not there is no reason to attack another product when discussing your own, fly by your own merits dont shoot down other people. Furthermore I am in agreement with your skepticism of the completion of his game. I am hopeful, because its worth being hopeful in chance something comes of his project. But his history does leave much to be desired. Still Im new here and to cata in general, so take what I say with a lick of salt.