Technomancer is really nice for its Synaptic Stimulation, basically a permanent +4 int (not to mention +4 dex and 30 speed). It has 1H duration at 20/20 and the duration stacks. At 6-7k mana and a rank or 2 of mana regeneration you’ll regenerate back its cost a good while before it runs out.
I can sleep a whole night, wake up with a full mana pool and still have the buff running.
Add in Bless and Grotesque Enhancement (the latter stacks in effect and duration x4) which each add +2 str/dex/per +20 speed you’re suddenly an ubermench sanic. Their duration also stacks so you can throw them a few times and not worry for a while.
Throw in a Coagulant Weave or two and your stamina regen might actually be able to catch up with your speed.
I have that too but it stopped working some while ago on experimental when I try to unload it, still on build 10613 and haven’t made the plunge into nested containers yet.
DEBUG : cannot determine reload cost as none is neither ammo or magazine
FUNCTION : int player::item_reload_cost(const item&, const item&, int) const
FILE : src/player.cpp
LINE : 2907
Though the enchanted tailor’s kit is arguably a straight upgrade and that one I can unload just fine.
Speaking of artifacts, I really want to get my hands on that damn belt of weaponry, haven’t looked it up to avoid spoiling myself but it can probably store multiple weapons at once or doesn’t add the weight of stored weapons.
Heat cube is a nice QoL item, especially for a pyromaniac, also whilst not artifacts I love my ring of speed +10 and mask of perfect vision (+4 per, corrects far/nearsightedness with great protection and low encumbrance).