The Walkers were easily countered with a turn-1 melee stun followed by three layers of armor with added Kevlar to boost damage resist. (Corner lure, still bit 3 shots to the torso getting it) All things granted, the one I tackled chewed through my layers and shattered a leg and an arm to take it down. Combat stimming beforehand was a wise investment, but victory over it was attained because my strength due to mutations at the time was a whopping 20 due to me heavily investing points into pure meathead muscle.
I don’t recommend others trying to charge turrets at all in the current build, they can not, will not, and do not miss a shot. Even with enough armor layered up to effectively give me 40-40+ defense against cut-bash, it still chewed me up.
Shoggoth is an extremely fun one, but I was able to layer it down due to taking the Tiger unarmed stance which helps against natural defense and stacks with strength. It took quite a bit of bashing, but I could get enough strikes around or above 50 to overwhelm its healing factor and pummeled it to the ground without a scratch.
Thus far, none of the armored types, even the Kevlar Hulk, has been able to match my fists one-for-one. The potency of a 10+ unarmed build + the Tiger style accuracy from strength means that the chain stun off of the blows with a ~70 to hit speed is extremely deadly due to the low stamina costs.
If the Hulks are Stage 3, I’d love to have a Stage 4 monster tier be in development for after the first year that can challenge players in the late-game. Cataclysm’s all about facing the odds, getting super close to death, and figuring out tactics to overcome those challenges.
I’m trying to figure out how to conquer this world with the bare basics and no invested skills into anything. Thus far I’m up to mega-rid status and 10s for my Dodge, Melee, and Unarmed (Which was a maaaasssive grind by the by. Levels going into the 10s for anything other than the production cues are really tricky now, love it!)
It’s all about tactics now. Granted, I make an exception and carry a grenade and emp nade just on the off chance I face a scenario I really can’t get out of (Like those gas boomers catching me in a hallway), but thus far I’ve been able to grit my character’s teeth and crawl away from most bloodied scenarios.
Probably going to make a great book at this point since I have the entire run on capture. I’m just hunting for the biggest fish of the Cataclysm to see just how far I can push the true path of Unarmed warfare.
My first cata run was an unarmed run without any skill investments back before DDA with a shotty and an arm cannon, so I’m reliving my nostalgia by conquering the modern Cataclysm with fists and wit.
Hulks can be handled as long as you maneuver the chaff away, have proper armor, pop pain meds beforehand, stim up with normal caffeine and drugs as needed, and have your escape route properly cleared of chaff when you need to retreat for a healing week back at the stash point.
Gasoline boomers can be countered with proper fireman equipment if spotted ahead of time, and I carry basic fire protections after my first encounter to be safe since I find one to three per city.
Zappers can be countered with proper chain gear, or you can soak up a certain amount of damage through pure grit as long as you don’t mind spending the rest of the day calming down the pain scale you’ll eat for it. 25 speed is still 25 speed, or around 4 enemy strikes per one of yours. At that rate, I’ve found I can handle 3-4 shockers before my character’s life is at risk in my Chitin Warsuit.
Hordes of zombies still require some tact, but having stims in your system ahead of time, keeping the retreat path clear, and chaining slow-tiles with proper use of your character’s sprint and stamina will do the trick just fine. I’ve handled scenarios with 30-40 zombies a few times and suffered only moderate (100-120 points) health loss depending on the composition of the cluster.
The Cataclysm evolves as much as we evolve to tame it. I’m looking for the next advancement~