What's Happening in YOUR Randomly-generated Apocalypse?

Want to make spiked eggnogs for my survivor. Like, a whole standing tank full. Main problem is condensed milk, which can’t be crafted. Such a shame, since it offers a large amount of nutrition and quench, plus is alcoholic and non-perishable. At most, my survivor can make a batch of 20.

Also trying out .32 ammo. So weak.

Kinda sucks that there’s really no decent mouth protection from bloated zombie gas that doesn’t encumber the eyes as well. Closest is the light survivor mask, I suppose. Still, would be nice if there was some armor only for the mouth. Filter masks, I guess, but not sure if that fully protects against bloated zombie gas.

i never had issues with eye encumber even with sunglasses and gas mask at once

For a gun heavy survivor, too much encumbrance at the eyes will lower perception when firing weapons, so I like keeping things as minimal as possible. 'course, considering how easy things are on my main run right now, I suppose boosting eye encumbrance should be done instead to make things challenging.

And here’s something silly: vehicles don’t get damaged by lava. You can drive through a rift with a bicycle and it won’t get damaged. Furthermore, your survivor will not be set on fire.

On the other hand, the high temperatures will definitely damage survivors over time.

Yeah I don’t know the specifics about environmental protection or the other protections such as for fir acid and electricity.

I do believe they stack, so getting several low encumbrance +environmental protection items that arn’t all the same layer, should do wonders.

Mouth encumbrance only effects stamina recovery, so if you are doing anything that would require a sprint only every now and then, getting higher mouth encumbrance shouldn’t be an issue.

[quote=“Litppunk, post:13247, topic:47”]I do believe they stack, so getting several low encumbrance +environmental protection items that arn’t all the same layer, should do wonders.

Mouth encumbrance only effects stamina recovery, so if you are doing anything that would require a sprint only every now and then, getting higher mouth encumbrance shouldn’t be an issue.[/quote]

Melee combat uses stamina, too, so any melee-oriented character will want to keep mouth encumbrance fairly low as well.

[quote=“deoxy, post:13248, topic:47”][quote=“Litppunk, post:13247, topic:47”]I do believe they stack, so getting several low encumbrance +environmental protection items that arn’t all the same layer, should do wonders.

Mouth encumbrance only effects stamina recovery, so if you are doing anything that would require a sprint only every now and then, getting higher mouth encumbrance shouldn’t be an issue.[/quote]

Melee combat uses stamina, too, so any melee-oriented character will want to keep mouth encumbrance fairly low as well.[/quote]
This is why I only put my gas mask on if I see a smoker or a bloated zombie getting close.

Awwww. Nuts.

So, found two labs. As in, two labs on the surface, and their basements are connected to each other. An interesting mapgen.

Furthermore, the east side has a freaking rift. And both labs are ice labs.

If not for the fact that it’s very far away from a refugee center and outpost, this would have been the perfect spot to build my town in. I mean, come on! Making a forge with a sea of lava as the background and lighting - so dorfy, so freaking metal.

So damn tempted to use map editor to recreate the buildings I’ve made so far to basically transfer my base. Just tempted, as RP/Narrative wise I find the nearby refugee center a more convenient area.

[quote=“Azrad, post:13250, topic:47”]Awwww. Nuts.

So, found two labs. As in, two labs on the surface, and their basements are connected to each other. An interesting mapgen.

Furthermore, the east side has a freaking rift. And both labs are ice labs.

If not for the fact that it’s very far away from a refugee center and outpost, this would have been the perfect spot to build my town in. I mean, come on! Making a forge with a sea of lava as the background and lighting - so dorfy, so freaking metal.

So damn tempted to use map editor to recreate the buildings I’ve made so far to basically transfer my base. Just tempted, as RP/Narrative wise I find the nearby refugee center a more convenient area.[/quote]
To bad we don’t have steam mechanics or something because the area where the ice lab atmosphere and that of the rift would probably look awesome.

[quote=“DeWolf, post:13249, topic:47”][quote=“deoxy, post:13248, topic:47”][quote=“Litppunk, post:13247, topic:47”]I do believe they stack, so getting several low encumbrance +environmental protection items that arn’t all the same layer, should do wonders.

Mouth encumbrance only effects stamina recovery, so if you are doing anything that would require a sprint only every now and then, getting higher mouth encumbrance shouldn’t be an issue.[/quote]

Melee combat uses stamina, too, so any melee-oriented character will want to keep mouth encumbrance fairly low as well.[/quote]
This is why I only put my gas mask on if I see a smoker or a bloated zombie getting close.[/quote]

+1. When I’m driving I keep the gas mask on the passenger seat where I can grab it and put it on if I see a smoke cloud or a bloater, because I’m not clear on whether being in a car protects you from smoke/gasses, and it’s better to be safe than sorry.

Agreed! And I think being inside a vehicle does not protect you.

From visible threats as long as there isn’t a breach in your car say a broken board or open door you would be safe.

It doesn’t protect you from explosions, as I just saw firsthand.

Man, gas pumps are crazy sensitive. I pinged one with my wing mirror, and I would have figured the mirror would pop off like it tends to do all the time when I hit other stuff, but no, suddenly I’m in a massive fireball.
I suppose the gas pump of the future is made out of the back end of a Ford Pinto?

Kinda odd, as I recall that cars can protect you from land mine blasts. Like accidentally drove through a mine field; was like six mines before I could stop, and at that point the car was through the mine field anyway. The problem with a tank-heavy vehicle is that even with three V12 engines its acceleration speed, and in this case its deceleration speed, isn’t that fast, and when you’re driving past 100 mph it’ll take a while before it slows down to stop.

Amazingly, the car did not take any serious damage from the mines. Two roller drums hit yellow, but nothing else was scratched or destroyed. Since the drums were at the front end of the car, it absorbed most of the damage while keeping the blast far enough from the drivers seat, I guess.

Four freaking sugar houses in the vicinity, providing my survivor with a 200l drum full of maple syrup. And that’s just three sugar houses down. There’s also tree spiles on the maple trees already, and I’ll most likely go and collect them when winter ends.

Still, there’s already so much maple syrup. Surprisingly, maple sap offers more than enough quench that it could be a drink. It has a point in nutrition and enjoyability; not as high as tea, but it’s not plain clean water. Perhaps my survivor will use some as a drink.

Crossposting from How Did You Last Die:

Legendary bionics-addicted Skater Girl Samantha Clarke was killed after a piece of shrapnel tore straight through all her layers of protection and pulped her heart beyond nanobot-aided repair. [OOC: I set fire to some corpses I was next to because I thought the layers and layers of armour I had on would protect from a few bullets detonating, if there were any, while the explosions would still kill zombies. If not, the fire would. Turns out they didn’t protect me at all.]
In the last minutes her bionics afforded her - only eighteen years old, even after two years as a bionic killing machine - she slipped into a dying dream of peaceful days spent with friends and family, of the warm humanity she’d known before the Cataclysm.
Samantha Clarke died happy.

LEGACY

Samantha died leaving behind the Assimilator - fully stocked with spare gasoline, years’ worth of clean water and food, billions of dollars’ worth of top-end military technology, and enough weaponry to clear a hundred cities. Though she was forgotten, the lifeline she left behind led to the rise of a new warrior - although that is a story for another time.

Samantha Clarke’s reanimated corpse was killed with the weaponry she bore in life, by the survivor who came after her. The remains of her body were buried along with her less-useful personal effects, in an unmarked grave in a nearby cemetery. The only indication of her importance to the reclamation of New England was a bar of solid gold, engraved with the word ‘thanks’, laid across the mound of dirt.

The only person to remember Samantha as she was at her death was a man named Jefferson Hutchson, who had met a weak-looking girl wearing patchwork armour on the road. After stealing a LAW rocket launcher from her, he was perplexed to see it float off seemingly of its own accord, into the monstrosity of engineering the girl had gotten out of, and slam the door before driving away. Until his dying day Jefferson Hutchson swore he had met a ghost on the road, changed his ways, and later became known for setting up ‘The Hutch’, a well-frequented survivors’ outpost.

The many cities and vaults cleansed of the undead by Samantha were later used as outposts by survivors.

The aftermath of one of Samantha’s ‘car clearouts’ - a pile of Rivtech weapons, ammunition, and gallon jugs of clean water - helped a certain party of survivors gain a foothold in the metropolis it was left outside of, leading to its later reclamation.

The only surviving record of her identity Samantha left behind was a photograph of herself in the Assimilator, signed on the back with her initials and the message ‘Never give up!’. A few survivors pieced together the evidence (namely the piles of guns and visible bionic augmentation in conjunction with the swath of zombie-free land) and had her initials placed on a refugee center’s memorial wall.

She was outlived by her father, who never found out what had happened to his daughter, and two of her schoolfriends.

In the end, however, she was forgotten amongst the billions lost in the cataclysm.

Nice little story there. I learned how nasty bullet explosions are on a past run; basically I thought “my survivor is so badass that she lights her fires with bullets as kindling”… and had both arms blasted to broken with a stack of 9mm ammo.

I’d have been fine with getting all my limbs shot to hell, I’m at the stage where I can just waltz into hospitals with all my limbs broken and 50 pain and still hack the stem cell machine to heal up. It just so happened that I took one instakill hit to the torso, which sucks.